LAir's Scary Mod
Originally created to scare three of my friends, this mod adds 4 new scary mobs to Minecraft. I tried making as original as possible so I hope it will surprise you in a way !
The Haunted Oak Tree
An ordinary-looking tree... until you stop looking at it.
The Haunted Oak slowly moves towards you whenever you're not watching. And if you make the mistake of trying to chop it down, it'll reveal its true form and attack!
The Lure
Ever had your held item suddenly drop and run away from you?
Well, it might not be a bug... Your item has actually been stolen by a giant underground creature. Follow it for a few seconds, and you'll discover what's really behind it. (a big mob)
The Hand Chest
Be careful when looting chests, they are not trustworthy anymore...
There's a chance that a chest will suddenly come to life and attack you while you're browsing its inventory.
Flyonix
This French YouTuber has a challenge for you...
He traps you inside a red circle, and as soon as you try to escape, he'll start chasing you down with one goal: kill you. Kill him and you will have an emerald, that's cool I think.
Commands & Game Rule
All commands need operator permission (level 2). [player] defaults to yourself.
Haunted Oak
/lairs haunted_oak place [player] [distance]– plants a dormant haunted oak near the player (8–64 blocks, default 28)/lairs haunted_oak awaken [player]– wakes the oak up immediately/lairs haunted_oak clear [player]– removes the player's oak
Chest Hand
/lairs chest_hand trigger [player]– arms the trap: the next normal chest the player opens is trapped/lairs chest_hand clear– removes every Chest Hand (chests are restored)
Item Lure
/lairs item_lure give [player]– drops the player's held item as a lure/lairs item_lure warn [player]– skips the remaining flee phases so the warning starts at once/lairs item_lure emerge [player]– makes the Colossus rise right away/lairs item_lure clear– removes all lures and returns the stolen items
Flyonix has no command: use its spawn egg or /summon lairs_scary_mod:flyonix.
Game rule
/gamerule doLairsMobSpawning <true|false>(defaulttrue) - whenfalse, no mob of the mod spawns on its own (natural spawns, random triggers on chests, crafting tables and lures). Spawn eggs,/summonand the commands above still work, which is handy for filming.
All chances and cooldowns can be tweaked in config/lairs_scary_mod-common.toml.

