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Laendli Transport

old timey vehicles and guns for your adventure

File Details

(obsolete) Laendli Transport 1.7.4

  • B
  • Jun 11, 2023
  • 12.01 MB
  • 18.3K
  • 1.19.2
  • Forge

File Name

Laendli_1.7.4(for_1.19.2).jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:laendli-transport-873263:4581279")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.7.4 (requires GeckoLib)

  • added the "Roller Engine" vehicle
  • added new model and stats for the "Basic Motor Coach" vehicle (aka car without upgrades)
  • added new, rare sky island structure
  • fixed some advancements

<s>1.7.3</s> (requires GeckoLib)

  • added police escort (item, mob and event)
  • fixed some advancements

1.7.2 (requires GeckoLib)

  • added multiple custom animations for all vehicles  and made some refinements to the interior of the models
  • refined some vehicle stats (hitpoints etc.)
  • fixed some inconsistencies in movement behavior of certain vehicles (eg. motor coaches can now climb dirt pathways with slabs, airships fall down when destroyed ...)
  • removed unused npc-mobs until further gameplay content is introduced in following updates
  • spawn items for vehicles are no longer removed from player's hands in creative mode

added  support for 1.19.2


added support for 1.16.5

  • no clothing items and wearable gear featured in this 'downgraded' version

 

1.7.1 hotfix

  • fixed airships wrongly running out of fuel even when landed
  • fixed weapons not breaking/triggering blocks correctly + reduced lag probability from spamming guns + added empty cartridge casigns ejection for automatic weapons
  • added water & coal loot to generated gas station strucutres to tie in with the new fuel mechanics
  • minor entity size/behavior adjustments
  • tweaked structure spawn rates
  • prepared assets' compatibility for export to 1.16.5
  • fixed lowercase spelling of items and entities


<s>1.7.1</s>

added vehicle & fuel mechanics

  • all motor vehicles require coal and water to run. Their fuel-meter is dispalyed above the entity and while riding
    airships even consume fuel over time if they hover, even without a player controlling them, so plan ahead where you get off!
  • added interaction with cargo sleighs to link/unlink to crawler tow vehicle
  • there arenow big and small cargo inventory sizes - depending on the type of  vehicle (passenger or cargo)
  • the sleigh now doesn't get stuck and suffacte on downhill rides dehind a tow vehicle as much as before
  • all land vehicles, except for the crawler, now can only drive up inclines of half a block, so pave your steep driveways with slabs! This was done to balance the advantages of the crawler and the rest of the land vehicles

 weapons rebalancing

  • firearms now destroy a variety of blocks on impact (leaves, glass, cloth, cactus etc.)
  • the explosive damage and destruction of thrown tnt-bundles and the tnt-launcher are now closer together - now you can blast an entrance into wooden structures with one hit and the bundles cause even bigger destruction - but still balanced in relation to tnt-blocks

misc.

  • moved most items under a new creative tab
  • players joining a new world will automatically be give the recipes to craft the mod-specific recipe-book items so that you can decide how/if someone can craft the mod items in survival/adventure mode
  • rebalanced vehilce horn sounds to prevent bleeding ears
  • buffed the <s>. -.. .| / ., . :: , -</s>  to be little bit more of a challenge during a group adventure

 

open / possible issues

  • <s>some incoherent item namings (uppercase/lowercase)</s>
  • couple/uncouple for the cargo sleigh is defined globally, so multiple players might unintentionally detatch the sleighs again when pushing the button(?)
  • <s>due to makeup of procedures, spamming the automatic weapons may cause more lagg than before(?)</s>

<s>1.7.0 </s> first public release


<s>< 1.0.0 </s> unreleased test builds