File Details
(obsolete) Laendli Transport 1.7.4
- B
- Jun 11, 2023
- 12.01 MB
- 18.3K
- 1.19.2
- Forge
File Name
Laendli_1.7.4(for_1.19.2).jar
Supported Versions
- 1.19.2
Curse Maven Snippet
1.7.4 (requires GeckoLib)
- added the "Roller Engine" vehicle
- added new model and stats for the "Basic Motor Coach" vehicle (aka car without upgrades)
- added new, rare sky island structure
- fixed some advancements
<s>1.7.3</s> (requires GeckoLib)
- added police escort (item, mob and event)
- fixed some advancements
1.7.2 (requires GeckoLib)
- added multiple custom animations for all vehicles and made some refinements to the interior of the models
- refined some vehicle stats (hitpoints etc.)
- fixed some inconsistencies in movement behavior of certain vehicles (eg. motor coaches can now climb dirt pathways with slabs, airships fall down when destroyed ...)
- removed unused npc-mobs until further gameplay content is introduced in following updates
- spawn items for vehicles are no longer removed from player's hands in creative mode
added support for 1.19.2
added support for 1.16.5
- no clothing items and wearable gear featured in this 'downgraded' version
1.7.1 hotfix
- fixed airships wrongly running out of fuel even when landed
- fixed weapons not breaking/triggering blocks correctly + reduced lag probability from spamming guns + added empty cartridge casigns ejection for automatic weapons
- added water & coal loot to generated gas station strucutres to tie in with the new fuel mechanics
- minor entity size/behavior adjustments
- tweaked structure spawn rates
- prepared assets' compatibility for export to 1.16.5
- fixed lowercase spelling of items and entities
<s>1.7.1</s>
added vehicle & fuel mechanics
- all motor vehicles require coal and water to run. Their fuel-meter is dispalyed above the entity and while riding
airships even consume fuel over time if they hover, even without a player controlling them, so plan ahead where you get off! - added interaction with cargo sleighs to link/unlink to crawler tow vehicle
- there arenow big and small cargo inventory sizes - depending on the type of vehicle (passenger or cargo)
- the sleigh now doesn't get stuck and suffacte on downhill rides dehind a tow vehicle as much as before
- all land vehicles, except for the crawler, now can only drive up inclines of half a block, so pave your steep driveways with slabs! This was done to balance the advantages of the crawler and the rest of the land vehicles
weapons rebalancing
- firearms now destroy a variety of blocks on impact (leaves, glass, cloth, cactus etc.)
- the explosive damage and destruction of thrown tnt-bundles and the tnt-launcher are now closer together - now you can blast an entrance into wooden structures with one hit and the bundles cause even bigger destruction - but still balanced in relation to tnt-blocks
misc.
- moved most items under a new creative tab
- players joining a new world will automatically be give the recipes to craft the mod-specific recipe-book items so that you can decide how/if someone can craft the mod items in survival/adventure mode
- rebalanced vehilce horn sounds to prevent bleeding ears
- buffed the <s>. -.. .| / ., . :: , -</s> to be little bit more of a challenge during a group adventure
open / possible issues
- <s>some incoherent item namings (uppercase/lowercase)</s>
- couple/uncouple for the cargo sleigh is defined globally, so multiple players might unintentionally detatch the sleighs again when pushing the button(?)
- <s>due to makeup of procedures, spamming the automatic weapons may cause more lagg than before(?)</s>
<s>1.7.0 </s> first public release
<s>< 1.0.0 </s> unreleased test builds

