Kuro's Economy

This mod adds various economy parts like banknotes, an ATM and some related functionalities to your game.
Kuro's Economy
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Howdy!

This mod adds a broad economy system to Minecraft. It includes many items, blocks, markets, payday-systems and much more!

I moved the documentation to a separate wiki site. If you want to look up how to use this mod or see general information about the content, please visit the docs.
(Please note that the 5.0 documentation will still take me some time to finish, but you can still try out the new release already!)

5.0 Rework

For about one year I've worked on a complete rewrite/rework of this mod. The reason was primarily that I have used MCreator + custom code snippets before as a development environment when I first created this mod, since I was quite inexperienced in modding.
However, I moved out of the MCreator environment and thus reworked the entire codebase. Furthermore, with the fresh restart, I started implementing entirely new features that I kept delaying before.

Since this is a release with tons of new features which I couldn't test entirely, I declare this as a beta version. While all features should work as intended, there might be bugs or mistakes I did not notice.

Please report any bugs you encounter!

WorldGuard Integration for Real Estates and Workzones

Important change for users of the Real Estate feature BEFORE 5.0

I have previously implemented the mod YAWP (Yet Another World Protector) as an optional dependency for my mod to make the whole real estate feature possible. However, my mod now uses my WorldGuard port for NeoForge, so you will have to redefine your areas IF you used versions prior 5.0.

My NeoForge port of EngineHub's WorldGuard should work entirely like the original and thus provides a safe, established and clean solution for region management.

With that said, I recommend installing WorldEdit and this WorldGuard port along my economy mod!

API, Datapacks & KubeJS

5.0 introduces a public API, datapack and script support via kube-js. Examples and documentation down below.

For now, Kuronomy supports Java mod addons, datapack job tasks, and KubeJS scripting. You can look at my GitHub for instructions!

Q/A

Q: How does this mod perform on large scale servers?

A: This mod is written with performance as a main priority. Even large scale servers with tons of transactions should perform very well.

Q: Backport to version XY?

A: No, but I will support newer Minecraft versions soon!

Q: Modloader XY?

A: I will only support NeoForge.

Q: Do you accept requests for items and features?

A: Sure! You can always submit feature requests and ideas.

Kuro's Economy Team

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