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Kumodesu: Ascension: Emmes Stupid Mobs Mod

Gimmick bosses for KumoDesu: Ascension. A Great Slime for every KumoDesu element, each immune to everything except one thematic weakness. Plus a way to give any mob the same immunity, and one chicken in a hundred that is not what it seems.

An addon for **KumoDesu: Ascension** built around its elements. KumoDesu sorts every hit into an element: Fire, Water, Ice, Wind, Earth, Lightning, Light, Dark, Poison, Heresy and more. This mod adds bosses you can only beat with the *right* element, so a pack's toughest fights become a puzzle instead of a damage race.

Everything uses KumoDesu's own element system. The bosses hit with KumoDesu's real damage types, so KumoDesu's resistance and nullification skills protect you from them. When they decide whether a hit counts, they see exactly what KumoDesu sees, including **Fire Attack, Flame Attack and the other elemental attack skills**, and **weapons with an element trait**.

## Great Slimes

There are **27 Great Slimes**, one per KumoDesu element: Fire, Water, Ice, Wind, Earth, Lightning, Light, Dark, Poison, Acid, Rot, Heresy, Heavy, Space, Curse, Cutting, Piercing, Impact, Shock, Destruction, Physical, Paralysis, Petrification, Exhaustion, Fear, Faint and Pain.

- **Gimmick immunity:** nothing hurts a Great Slime except its weakness element. Hit it with anything else and you're told what it is: *"Immune to Fire. Only Water can hurt it."*
- **Truly immune:** this also blocks KumoDesu damage that normally skips the usual hit checks (poison and rot ticks, soul damage), so there's no way to cheese it. Only the void gets through.
- **They fight back** with their element: a crushing touch, volleys of three elemental bolts, and an elemental nova that hits everything around them. Every hit carries the element's effect:
  - Fire sets you alight, Ice freezes and slows, Wind and Impact throw you back.
  - Dark blinds, Poison and Rot poison and wither, Acid eats your armour.
  - Heavy slams you down, Space teleports you a few blocks sideways, Paralysis and Petrification lock you in place.
  - …and the rest each have their own.
- **Boss fights:** each has a boss bar, 5,000 health (configurable) and doesn't split when it dies.
- **How to get them:** they don't spawn naturally. Use the **spawn eggs** in the *KumoDesu: Elementals* creative tab, or `/kumoelements boss <element>`.

### Weaknesses

| Great Slime | Weak to | | Great Slime | Weak to |
|---|---|---|---|---|
| Fire | Water | | Curse | Heresy |
| Water | Lightning | | Cutting | Impact |
| Ice | Fire | | Piercing | Impact |
| Wind | Ice | | Impact | Cutting |
| Earth | Wind | | Shock | Earth |
| Lightning | Earth | | Destruction | Heavy |
| Light | Dark | | Physical | Poison |
| Dark | Light | | Paralysis | Shock |
| Poison | Light | | Petrification | Impact |
| Acid | Earth | | Exhaustion | Lightning |
| Rot | Fire | | Fear | Light |
| Heresy | Light | | Faint | Water |
| Heavy | Space | | Pain | Ice |
| Space | Heavy | | | |

Every weakness can be changed in the config.

**How do I deal Water damage?** With KumoDesu's own skills: switch on **Water Attack** (or **Flood Attack**) and your melee hits count as Water. The same goes for every other elemental attack skill, plus weapons with an element trait and KumoDesu's elemental magic.

## Make your own gimmick bosses

Any mob, from any mod, can be given the same immunity. Great for server events and custom bosses:

- **By command:** `/kumoelements weakness <targets> <elements>`, e.g. `/kumoelements weakness @e[type=minecraft:wither,limit=1,sort=nearest] light`, or several at once with `fire,ice`.
- **When summoning:** `/summon minecraft:wither ~ ~ ~ {ForgeData:{KumoElementWeakness:"light"}}`
- **For every mob of a type:** add it to `immunity.entityWeaknesses` in the config, e.g. `"minecraft:wither=light"`.

A tagged mob takes damage **only** from its weakness elements, with the same full protection as a Great Slime.

| Command (operators) | What it does |
|---|---|
| `/kumoelements weakness <targets> <elements>` | Make mobs immune to everything but these elements |
| `/kumoelements weakness <targets> clear` | Remove it |
| `/kumoelements check <target>` | Show a mob's weaknesses |
| `/kumoelements boss <element> [pos]` | Summon that element's Great Slime |
| `/kumoelements slay <targets>` | Kill gimmick mobs (nothing else can, `/kill` included) |

## The Mutant Chicken

Every chicken has a **1 in 100** chance of being cursed. You can't tell which. Kill a cursed one and it bursts into the **Mutant Chicken**.

- **It can't be hurt.** No weapon, skill, spell or trick does anything.
- **It hunts the player who killed the chicken, and only them.**
  - Run, and it teleports to you.
  - Change dimension, and it follows.
  - Log out, and it's waiting when you come back.
- **It ignores immortality.** Every blow tears down whatever keeps you alive:
  - KumoDesu's **Immortality** skill is sealed for 30 seconds.
  - **Divine Blessings** that dodge or cheat death are burned away.
  - **Totems of Undying**, armour, Resistance, enchantments and shields don't help.
  - Gods from *KumoDesu: Gods* lose their divinity.
  - If you'd have died and something stopped it, you die anyway.
- **It stops only when you die.**

It's animated with GeckoLib (idle, walk, attack and roar). Server owners can change the 1-in-100 chance in the config, or set it to 0 to turn the curse off. An operator's `/kill` removes one.

## Configuration

`config/kumoelements-common.toml`:
- each element's weakness,
- Great Slime size, health, damage,
- the damage multiplier for hits that get through,
- whether players are told what a mob is weak to,
- the list of mob types that always spawn with a weakness,
- the Mutant Chicken's curse chance.

Kumodesu: Ascension: Emmes Stupid Mobs Mod Team

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