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Kryptonian Control

Unlisted
Kryptonian Control enhances Superman: adding ability toggles, balanced combat, and a refined solar energy system. Gain full control over flight and powers while keeping gameplay challenging, immersive, and suitable for survival and PvP.

File Details

superman_toggle_addon-Fix-1.0.4.jar

  • R
  • Apr 18, 2026
  • 90.77 KB
  • 16
  • 1.20.1
  • Forge

File Name

superman_toggle_addon-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kryptonian-control-1515085:7945665")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## ✨ Major Update – Kryptonian Systems Overhaul

### 🧠 New Features

- ⚔️ **New Kryptonian Damage System**
  - Damage is now classified into categories:
    `MAGIC`, `ENERGY_EXTREME`, `EXPLOSIVE`, `KRYPTONITE`, `PROJECTILE_COMMON`, `PROJECTILE_SPECIAL`
  - More accurate and consistent damage handling

- 🪄 **Dedicated Magic Damage Category**
  - Smart detection using:
    - `DamageType`
    - Entity source
    - Namespace / ID
    - NBT tags
  - Improved compatibility with magic-based mods

- 🎮 **New Solar Energy HUD**
  - Fully redesigned interface
  - Energy bar + percentage display
  - Persistent low/critical energy warnings
  - Cleaner and more readable layout

- 🧩 **HUD Integration Improvements**
  - Base mod HUD is now suppressed during rendering to avoid overlap
  - Super Running + energy warnings integrated into the new layout
  - Improved positioning and readability

- 📝 **UI Improvements**
  - New HUD text elements
  - Updated keybinding category name:
    `Superman: Kryptonian Control`

---

### 🐛 Fixes

- Fixed damage handling to correctly apply rules per category instead of legacy generic profiles (`mob`, `player`, `projectile`)
- Fixed solar energy drain to respect categories that should not consume energy
- Fixed zero-energy behavior:
  - Flight, heat vision, breath and vision powers now automatically disable when energy reaches near zero
- Fixed player state synchronization after energy depletion
- Fixed solar recharge while flying to prevent easy infinite energy gain

---

### ⚖️ Balance Changes

- ✈️ **Flight Energy Cost Increased**
  - Moving: `0.020 → 0.055` per tick
  - Hovering: `0.010 → 0.020` per tick

- ⛰️ **Altitude Recharge Nerfed**
  - `Y >= 300`: `0.010 → 0.004`
  - `Y >= 500`: `0.020 → 0.007`
  - `Y >= 1000`: `0.035 → 0.012`

- 🔋 **Flight Recharge Efficiency Added**
  - Moving flight: `0.30`
  - Hovering: `0.55`

---

### 💡 Summary

This update significantly improves:

- Combat balance ⚔️  
- Energy management ☀️  
- HUD clarity 🎮  
- Mod compatibility 🧩  

👉 Kryptonian gameplay is now more strategic, immersive and balanced.