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KoHs Death Effects

Animated, configurable death effects for players: ragdolls, angels, hellfire, a reaper, weapon fatalities and 35 special ones, with a live 3D preview of your own skin, a playable sandbox and The Soul Vault. Contains blood and gore.
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KoHs Death Effects 2.3.0 - Minecraft 26.2

File namekohs_death_effects-2.3.0-mc26.2.jar
Uploader
zymery_driazymery_dria
Uploaded
Nov 13, 2026
Downloads
2
Size
4.7 MB
Mod Loaders
Fabric
File ID
9586255
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:kohs-death-effects-1755281:9586255"

Learn more about Curse Maven

What's new

New in 2.3.0:

  • The settings are dressed as a graveyard: tabs carved as headstones, relics for icons, and lettering carved in stone or written in a book. The settings and the screens shown before them use the mod's own lettering and icons, which resource packs do not replace.
  • A first lesson. The first time the settings open, Professor Zyme takes you through every tab, option and effect at her blackboard, in 42 steps, and talks while she writes. Skip it whenever you like and take it again from the General tab.
  • Chosen fatalities, a new Fatality option: pick one or several finishers, weapons or specials, in a list with their icons, and only those play, whatever you hold.
  • Ten new special fatalities, 45 in all: Jenny's Kiss, Chicken Jockey, Ghast Tears, Swarm, Piston Press, Smelted, Don't Blink, Compost, Recipe and Death Disco. Each one changes when there is a roof above, a wall behind or a narrow corridor.
  • KoHs Fight, still a fight you watch: the fighters grab and throw, follow with ender pearls, hit whoever is down, get up in several ways, and each has a super move with a camera of its own. Blows crack the scenery and break blocks. A new map, the Cherry Shrine, replaces Mina Shard, and a button shows the fight full screen.

New in 2.2.0:

  • Ten new special fatalities, 35 in all: The Ravager, Creeper Hug, Night Flight, Blaze Pyre, The Pack, Witch's Brew, The Guillotine, Dripstone Teeth, Levitation and Last Stop.
  • New ways for tight places. In a cave or a corridor the fatality can tear the heart out and throw it against the floor or the wall, smash the face into the wall, stamp them down, or break their back over a knee.
  • Crossbow: the nailing way now aims, kicks back and reloads between shots.
  • A player killed in mid-air falls to the ground first, and the fatality plays where they land.
  • New tab: KoHs Fight, a fighting mode in development. For now it shows two fighters fighting each other on their own, with their own moves, abilities and falls. Playing it is coming soon.
  • The shadows under the figures in the sandbox now show on Minecraft 26.x as well.

Changed in 2.1.3:

  • Friendlier screens before the settings. The question the game asks the first time it starts with the mod (how much gore to show) and the screen shown when the settings are opened without a world now use the settings' violet glass, with Zymekoh walking in to wave from a ledge of amethyst. 18+ is marked beside Medium and Very graphic only. What the question asks and saves is the same: Soft is chosen to begin with, and Medium or Very graphic only after accepting their terms.

Performance in 2.1.2:

  • Wounded bodies are much lighter to draw: under half the geometry each, nothing at all while they are behind the camera, and simpler wound edges far away. Several bodies lying about after a fight no longer pull the frame rate down.

Fixed in 2.1.1:

  • The window in the settings that asks to accept a gore level above Soft no longer cuts its button short.
  • The content warning's buttons come in with the rest of it.

New in 2.1.0:

  • Gore levels: Soft (the default), Medium and Very graphic, chosen on a warning the first time the game starts with the mod, or later in the settings (General). Soft has no blood and nothing under the skin, and what is cut off comes off clean; Medium has blood and wounds but nothing inside the body; Very graphic has all of it. More than Soft is only shown after accepting its terms.
  • New death effect: Torture. The body stays where it fell. Click it: what it wears dents, cracks and breaks off, then every blow opens it a layer at a time, goes through it and tears off what has taken enough. Explosions near it tear it apart. It works in the world, in the preview and in the sandbox.
  • Five new special fatalities: Down to the Bone, Marlow's Revenge, Iron Guardian, The Deep Dark and Fangs (25 in all).
  • Bare hands, way 4: a fist through the chest that comes back with the heart, still beating, and eats it.
  • Axe, way 3: the body is cut across the waist, the way the swing goes.
  • Wounds by layers where the killing blow landed, and real insides wherever a body is cut, torn or holed, with guts that spill and lie as the body lies.
  • Fatality: a player finished near a wall is thrown against it first, and slides down it.
  • The chainsaw cuts straight down the middle. The Warden holds its victim in front of its chest, in the path of its scream.
  • First-person view in the Fatality preview, and scene cameras for some fatalities.
  • Explosions throw the body less far, and the blast that killed no longer pushes it twice.

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