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Kobolds!

Adds a new underground civilization of tiny lizard people!

File Details

Kobolds V4.1.1

  • R
  • Jun 5, 2026
  • 2.19 MB
  • 83
  • 1.21.11
  • NeoForge

File Name

Kobolds-4.1.1.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:kobolds-484967:8198856"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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-Kobolds Dens No Longer checks for a River or Ocean biome.
-Kobolds Dens No Longer checks for the surface biome.
-Kobolds Dens uses a flat biome check like most structures.
-Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
-Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
-Kobolds Dens now have two randomly selected side chambers once again.
-Kobolds Dens has a new farm room that is a side room to the Tunnel.
-Kobolds Dens old farm room got repurposed into a new side room.
-Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
-Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
-Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
--10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
-Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.