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Kobolds!

Adds a new underground civilization of tiny lizard people!
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Kobolds V4.1.0

File nameKobolds-4.1.0.jar
Uploader
Jusey1Jusey1
Uploaded
Jun 1, 2026
Downloads
76
Size
2.2 MB
Mod Loaders
NeoForge
File ID
8178299
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:kobolds-484967:8178299"

Learn more about Curse Maven

What's new

-Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
-Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
-Kobolds can no longer use Tridents or Bows for now.
-Foundation Reset in how Kobolds are coded, and how their AI works.
-"Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
-Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
-Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
-Improvements to Kobolds Breeding.

Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.

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