Knowledgebound

KnowledgeBound is a server-side RPG skill progression and balancing mod for Minecraft (Fabric 1.21.1). It replaces standard vanilla progression with a time-and-action-based knowledge system.

File Details

KnowledgeBound-0.10.0.jar

  • R
  • Jun 29, 2026
  • 228.28 KB
  • 7
  • 1.21.1+1
  • Fabric

File Name

KnowledgeBound-0.10.0.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:knowledgebound-1588897:8342103"
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KnowledgeBound v0.10.0 - Fishing Overhaul, LuckPerms, Death Penalties & Slaughtering Polish

This major update brings massive improvements to gathering mechanics, adds robust permission management via LuckPerms, introduces a customizable death penalty system, and fixes numerous bugs with corpses and loot drops.

🎣 Fishing Overhaul

  • Fishing Fail Mechanics: Added configurable failure chances when reeling in fish based on your Fishing tier (Beginner: 40%, T1: 25%, T2: 10%, T3: 5%). When you fail, the fish gets away, but you still gain learning experience from the attempt.

🛡️ LuckPerms & Permissions API Support

  • Full Integration: Bundled the Fabric Permissions API directly into the mod. It works out-of-the-box with LuckPerms (and compatible plugins) without requiring extra downloads.
  • Granular Permissions: All commands now use dedicated permission nodes (e.g., knowledgebound.command.adminknowledgebound.command.setknowledgebound.command.grant) with perfect fallbacks to standard OP levels if no permission plugin is installed.

💀 Knowledge Loss on Death & Staff Exemptions

  • Death Penalties: Added an optional death penalty system. By default, dying completely wipes all knowledge progress back to 0 (knowledgeLossResetEverything: true), forcing players to start fresh. Configurable fallbacks exist if you prefer players only lose a set percentage of minutes or a flat number of tiers.
  • Staff Exemption: Staff members can be exempted from death loss in two ways:
    1. Adding their username to knowledgeLossExemptUsernames in the config / admin GUI.
    2. Granting them the knowledgebound.exempt.deathloss permission node in LuckPerms.
  • New Admin Category: Easily adjust all death penalty settings in-game via /kb admin under the new Death Loss category.

🥩 Slaughtering & Corpse Improvements

  • Corpse Persistence Fix: Corpses are now completely safe across server restarts and will properly despawn rather than becoming permanent entities when the server stops.
  • Spider Alignment: Fixed spider corpses clipping and disappearing underground by dynamically adjusting their vertical offset upon death.
  • Baby Zombie Fix: Fixed an issue where baby zombie corpses would incorrectly render as adult zombies.
  • Cleaner Nametags: Corpse nametags are now unobtrusive and only display when directly looking at the corpse.
  • Loot Drop Fixes: Prevented normal vanilla drops from spawning when killing mobs with the Cleaver, eliminating duplicate loot drops.
  • Non-Cleaver Loot Chance: Mobs killed without a cleaver now have a configurable chance (default 30%) to drop their standard vanilla loot.
  • Dissection Feedback & Tier Scaling: Dissection success rates now scale directly with your Slaughtering tier (Beginner 80% fail, T1 50%, T2 20%, T3 5%). Added clear action bar messages for Poor, Normal, and Excellent outcomes so you always know how well you performed!

⚙️ Technical & Under-the-Hood

  • Java 21: Updated project build environment and compilation target to Java 21.
  • Updated README.md with complete documentation for all new commands, permission nodes, and configuration options.