Knot

Tie Fabric and NeoForge together. Knot a problem.

A unified API tying your cross-platform mods together.

Knot is a lightweight multi-loader API designed to bridge the gap between Fabric and NeoForge. Instead of fraying your nerves managing multiple codebases, Knot abstracts loader-specific complexities so you can write your code once and deploy it everywhere.

Designed for stability and simplicity, Knot securely ties your project together without the bloat.

๐Ÿงต Features

  • Unified Registration: Register Blocks, Items, Entities, and Fluids using a single common syntax.
  • Networking Abstraction: Handle packets and client-server communication seamlessly across loaders.
  • Event Handling: A standardized event bus that hooks into loader-specific lifecycles without getting tangled.
  • Minimal Overhead: Knot is designed to be a thin layer, ensuring maximum performance and compatibility.

๐Ÿ”ง For Developers

To start using Knot in your workspace, add the following to your build.gradle:

repositories {
    maven { url "https://maven.daqem.com/releases" }
}

dependencies {
    // Replace with the latest version
    modImplementation "com.daqem.knot:knot-common:<version>"
}

Check out the Official Wiki for documentation and example templates.

๐ŸŽฎ For Players

Knot is a library mod. It does not add content on its own, but it is required for many other mods to function correctly. Fret knot, installation is simple:

  • If you are a player: Simply download the version matching your game loader (Fabric/NeoForge) and place it in your mods folder.
  • If you are a modpack creator: You are free to include Knot in any modpack.

๐Ÿ› Issues & Support

Found a bug? Have a suggestion?

The Knot Team

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