Knights & Heraldry Fabric 1.2.0
Curse Maven Snippet
What's new
Added:
- Morion
- Visored Morion
- Craftman’s Forge Structure for biomes Desert, Frozen Peaks, Meadow/Plains, Taiga, Plains & Savanna
- New ingredients for Craftman’s Forge recipes changes
- Recharge Time penalty to Brigandine Harness and Plate Harness
- Zombies (and variants) can spawn with KH Weapons and Armors
- Piglins can spawn with Handgonne or Arquebus
- Piglins with Handgonne or Arquebus can drop a unique version of them
- Gambeson set recipe
- Arming set recipe
- Decorable Items for Helmets now can be Crafted
- Surcoat, Surcoat Sleeveless, Civilian Surcoat, Giornea, Cloak, Torn Cloak, Hood, Torn Hood, Jester Hood, Helmet Hood & Helmet Torn Hood now can be Crafted
Changed:
- Aventail position in Creative Mode Tab
- Longsword and V Longsword IconTexture
- Moved all Helmet deco to Armor Itemgroup
- Craftman’s Forge recipes
- Arming doublet and hose durability reduce by 30%
- Wooden Lance trade: Fletcher Level 1, cost 1 Emerald
- Longbow trade: Fletcher Level 2, cost 8 Emerald
- Heavy Crossbow trade: Fletcher Level 3, cost 25 Emerald
- Manuscript Swallowtail trade: Fletcher Level 2, cost 2 Emerald
- Manuscript Bodkin trade: Fletcher Level 4, cost 4 Emerald
- Manuscript Broadhead trade: Fletcher Level 1, cost 1 Emerald
- Manuscript Cloth trade: Fletcher Level 3, cost 3 Emerald
Removed:
- Armors and weapons from trades
- Armors and weapons from suspicious sand
- Manuscripts of armors and weapons from chests
Fixed:
- Some armors had some stat values wrong
- Arquebus and Handgonne animation are replicated by the players client
This mod has no additional files

