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Knights & Heraldry

Historically authentic European weapons and armour mod
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Knights & Heraldry Fabric 1.2.0

File nameknightsheraldry-fabric-1.21.1-1.2.0.jar
Uploader
BandutyBanduty
Uploaded
Sep 29, 2026
Downloads
47
Size
2.4 MB
Mod Loaders
Fabric
File ID
9007920
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:knights-and-heraldry-1176972:9007920"

Learn more about Curse Maven

What's new

Added:
- Morion
- Visored Morion
- Craftman’s Forge Structure for biomes Desert, Frozen Peaks, Meadow/Plains, Taiga, Plains & Savanna
- New ingredients for Craftman’s Forge recipes changes
- Recharge Time penalty to Brigandine Harness and Plate Harness
- Zombies (and variants) can spawn with KH Weapons and Armors
- Piglins can spawn with Handgonne or Arquebus
- Piglins with Handgonne or Arquebus can drop a unique version of them
- Gambeson set recipe
- Arming set recipe
- Decorable Items for Helmets now can be Crafted
- Surcoat, Surcoat Sleeveless, Civilian Surcoat, Giornea, Cloak, Torn Cloak, Hood, Torn Hood, Jester Hood, Helmet Hood & Helmet Torn Hood now can be Crafted

Changed:
- Aventail position in Creative Mode Tab
- Longsword and V Longsword IconTexture
- Moved all Helmet deco to Armor Itemgroup
- Craftman’s Forge recipes
- Arming doublet and hose durability reduce by 30%
- Wooden Lance trade: Fletcher Level 1, cost 1 Emerald
- Longbow trade: Fletcher Level 2, cost 8 Emerald
- Heavy Crossbow trade: Fletcher Level 3, cost 25 Emerald
- Manuscript Swallowtail trade: Fletcher Level 2, cost 2 Emerald
- Manuscript Bodkin trade: Fletcher Level 4, cost 4 Emerald
- Manuscript Broadhead trade: Fletcher Level 1, cost 1 Emerald
- Manuscript Cloth trade: Fletcher Level 3, cost 3 Emerald

Removed:
- Armors and weapons from trades
- Armors and weapons from suspicious sand
- Manuscripts of armors and weapons from chests

Fixed:
- Some armors had some stat values wrong
- Arquebus and Handgonne animation are replicated by the players client

This mod has no additional files