knight_bodyguard-1.0.9-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Had to remake the mod due to losing the original workspace for it. This update may mess up your knight. I'm not really sure if Minecraft will count it as a new mod since I had to remake the mod from scratch. Make a backup of your world or retrieve your items from your knight before installing this update. This was ported from the Forge version of this mod, and I did test it, but there may be some issues I didn't catch.
- Only one iron ingot is required to tame a knight now
- Noticed a mistake in the last patch note; you cannot access the inventories of untamed knights
- You must sneak and right-click to make a knight sit and then simply right click to make the knight unsit
- Knights now one-shot creepers and no longer flee from them
- Improved the anti-friendly fire; now if a knight does manage to attack another tamed mob, said mob will gain 20 ticks of invulnerability until the knight stops attacking it
- Decreased spawnrate of knight
The Attack Command has been removed temporarily, I will try to find a way to add something similar to it. Planning on adding an ability for the knight to move backwards after every attack. Every update will simply be a release from now on, because I really had no reason to make them betas. As always, let me know in the comments if you find any issues.
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