kingdomsofash-0.3.13-alpha.jar
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What's new
Kingdoms of Ash 0.3.13-alpha — First CurseForge Upload
This is the first CurseForge upload of Demir's medieval survival RPG. The uploaded build retains its original 0.3.13-alpha version identifier. Development is ongoing and performance, visuals, and balance may change.
Adventure and progression
Begin at Ash Harbor and follow the tutorial quests. Explore Ironhold and Frostspire, speak with NPCs, earn experience and gold, and track your objectives through the journal and compass. Each city has an ancient seal linked to a pair of bosses. Defeat the bosses, collect their real relics, and offer those relics at the seal. Optional city defense events add further combat encounters.
The mod includes Ember, Frost, and Heal spells with mana and visible cooldowns. Shulker boxes and elytra are earned through boss and seal progression. Nether and End travel are disabled.
Changes in this version
- Converted the HUD, journal, quests, NPC dialogue, spell names, rewards, and command feedback to English.
- Added English
/ashcommands while keeping existing command aliases. - Added one-time English (US) language selection. Later player language choices are preserved.
- Preserved existing save identifiers, city positions, inventories, and quest progress.
- Kept automatic cutscenes disabled.
Requirements
Minecraft Java 1.21.1, NeoForge 21.1.250, and Java 21. Install the mod on both client and server when playing together.
For the complete boss and seal campaign, install compatible NeoForge 1.21.1 releases of Mowzie's Mobs and Ice and Fire Community Edition, together with their required libraries. Tough As Nails is optional and manages thirst and temperature when installed. Companion mods remain separate downloads from their original creators; no third-party mod JARs are bundled here.
Controls
- K: journal and quests.
- R / G / V: Ember / Frost / Heal.
- F8: key guide.
- H: toggle the custom HUD.
Bindings can be changed in Minecraft's Controls menu. Use /ash seals to view seal progress.
Testing and known limitations
41 automated unit tests passed. Live gameplay verification has not been performed for this English release. This is an early build: world generation, performance, visual issues, and balance still need player testing. The English conversion does not redesign city architecture or fix unrelated rendering issues. Back up existing worlds; a new world is recommended for the intended starting experience.
Credits and AI disclosure
Designed by Demir with extensive AI assistance. The custom implementation contains substantial AI-generated code, text, and visual assets. The dragon-and-crown logo is AI-generated branding and is not an in-game screenshot. NPC dialogue is scripted and does not call a live AI service.
Development channel: Demir Craft on YouTube.
This mod has no additional files

