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killaura_Forge_1.16.5/1.20.1

Auto attack monsters, can attack ender_dragon leviathan and other mod's monsters; auto_farm and auto feed。
look_server.gif

look_server.gif

attack_levithan.gif

attack_levithan.gif

dragon_3Xdamage.gif

dragon_3Xdamage.gif

walk_modle.gif

walk_modle.gif

Use F3+i to get ID from the entity you are look at
F3+i能复制你正在看的实体的名称,/summon <ID>

Use F3+i to get ID from the entity you are look at F3+i能复制你正在看的实体的名称,/summon <ID>

don't attack when target are invincible
不攻击在无敌时间内的怪物

don't attack when target are invincible 不攻击在无敌时间内的怪物

Description

Can be used to many mods monsters

Use Client command to edit the config

Only need client,but don't use in server

Attack Dragon‘ head, max damange

Use AI, Gemini (main)+Grok(resolve Client Command)+Other

If play Lycanites Mobs mod,please use".killaura add lycanitesmobs:fear"

[English Description]
Default key: Z to toggle on/off (configurable in Controls).
.killaura  Opens the simple UI to adjust attack range, add large entities (hitbox base square side > 8) or entities that need forced attack.Can also be executed with /killaura(Only1.20.1).
.killaura add <ID>  Adds an entity to the blacklist.
.killaura list  Shows the blacklist.
.killaura range 3.0  Sets attack range to 3.0 ([1.0, 999999.0], 3.0 is default survival reach).
.killaura remove <ID>  Removes an entity from the blacklist. Includes a global player blacklist toggle: when 'player' is present, will not actively attack any player; without 'player', will attack players not in the friend list.
.killaura player add/remove/list <playerName>  Adds/removes/lists players in friend list. Never attacks players in creative/spectator mode, and will not actively attack friends in the list.
All commands run client-side. TAB completion supported, with undo function. Hovering over an entity name in chat allows opposite action (e.g., remove from list). The 'list' command allows deletion.
Attacks the closest intersection between hitbox and line of sight to maximize reach, but attacks enderman's center hitbox to avoid aggroing others. When inside a monster's hitbox, automatically faces its center.
Prioritizes attacking the ender dragon's head (looks like the mouth), then neck, then other parts. Never attacks invincible monsters. Holds left/right click to disable attack but still aims. Does not attack items, XP orbs, but can attack fireballs and shulker bullets.
Never attacks entities whose names are in the 'usefulEntities' list (e.g., CandyPie, Zombie, 01). Uses partial matching (e.g., "012" contains "01"). Names must be added via UI.
Fixes third-person model stutter at low FPS and camera glitch when riding a boat. Will not select a new target while weapon attack cooldown is active.
When target disappears or mod is manually disabled, and the player is stationary or the angle between movement direction and horizontal facing is ≤15°, the last attack angle is kept on both client and server for 27 ticks. If the player moves and the angle exceeds 15°, the angle resets immediately. Completely fixes server-side camera desync when standing or riding.
Optimized invincible entity selection: can keep staring at a single entity even while it's invincible, and can attack other non-invincible entities within range at any time.
Default scan range = range+0.7. For large mobs, as soon as they appear on the client, they are scanned immediately regardless of distance.
Works with all modded mobs. Default attacks sub-entities. For ice/fire/lightning dragons, forces attack on body parts; for naga, attacks the whole entity.
Default blacklist includes Iron Golem, Piglin, and Zombified Piglin. Non-angry Iron Golems, non-angry Zombified Piglins/Piglins, and non-angry Endermen are never attacked, even if they are attacked first, the mod will not take over combat.
For neutral mobs in the blacklist: if you attack one, the mod takes over combat, resetting a 10-second timer on each attack. It stops only when the target dies or stays out of range for >10 seconds.
Closing the mod clears the timer. If you accidentally hit a mob, you can immediately disable the mod to prevent further damage.
If Iron Golem is in the blacklist: attack only if you hit it first and it becomes angry. If Iron Golem is NOT in the blacklist: actively attack angry Iron Golems even if you didn't hit them.
If Piglin or Zombified Piglin is in the blacklist: take over combat only if you hit them and they become angry (and they use group memory, automatically attacking all surrounding angry Zombified Piglins).
If Piglin or Zombified Piglin is NOT in the blacklist: regardless of whether you hit them, the mod takes over and only attacks angry Piglins/Zombified Piglins.
If Enderman is in the blacklist: only attack angry Endermen; after you hit one, the mod takes over regardless of its anger state. If Enderman is NOT in the blacklist: actively attack all Endermen.
If 'player' is in the blacklist: do not actively attack any player, but after attacking a non-friend player, the mod takes over and will never attack friends.
If 'player' is NOT in the blacklist: actively attack players outside the friend list; attacking a friend also makes the mod take over.
Auto-farming: plants crops in a 5x5 area centered below the player's feet. You can add crops and farmland via UI.
Auto-feeding: reach 3, can enable shearing mode. Add feedable mobs via UI. Both farming and feeding need to be enabled in UI and KillAura turned on to function, can use iron/gold_ingot to piglin or iron_golem(not full health).
If both feeding and farming are enabled, feeding has highest priority, then attacking, then farming. This allows immediately feeding a pet to restore health when it gets hurt.
Toggle wall attack in the main UI. If disabled, the mod will not attack or send packets to entities blocked by walls.
Manually specify the attack interval in ticks. When set to zero, the weapon's cooldown time is used.
【中文说明】
默认按Z键开启/关闭杀戮光环,可在选项-控制里面修改。
.killaura  打开简易UI界面,修改攻击范围和、添加大型实体(碰撞箱底部正方形边长大于8)或需要强制攻击的实体,也可用/killaura执行(仅1.20.1)。
.killaura add <ID> 添加实体在黑名单中。
.killaura list 展示黑名单列表。
.killaura range 3.0 攻击范围设为3.0 范围为[1.0, 999999.0] 3.0为生存手长。
.killaura remove <ID> 将实体移出黑名单,包含玩家总黑名单开关,有player时不主动攻击所有玩家,无player时主动攻击好友列表外的玩家。
.killaura player add/remove/list <玩家名> 将玩家添加进/移出/列出好友列表,不攻击创造/旁观模式的玩家,不主动攻击在好友列表内的玩家。
所有指令在客户端运行,可以使用TAB键切换候选词并补全代码,有撤销功能,鼠标悬停在聊天信息的实体名称上可执行相反操作,list列表可删除实体。
攻击碰撞箱与视线最短的交点,最大化利用触及距离,但攻击末影人中心碰撞箱,防止激怒其他末影人,进入怪物碰撞箱内部时,自动面向其中心。
优先攻击末影龙头部(看着像龙嘴),没有头部攻击颈部,没有颈部再攻击身体其他部位,不会攻击无敌状态下的怪物,按住左/右键时不攻击但进行瞄准,不会攻击物品、经验球等,但可以攻击火球和潜影弹。
永远不会攻击名称在usefulEntities列表里面的实体,如CandyPie、Zombie、01,使用部分匹配,如"012"包含"01",需要手动使用UI添加名称。
修复低帧率下第三人称视角模型卡顿与坐船时视角鬼畜的问题,武器攻击冷却未结束时不会选择新目标。
目标消失或手动关闭后且玩家静止或移动方向与水平朝向夹角小于等于15度会在客户端与服务端保持最后攻击视角27ticks,如果玩家移动且移动方向与水平朝向夹角大于15度时立刻回正,彻底修复服务器站立与骑乘时的服务器视角不同步的问题。
优化无敌实体的选择逻辑,可以始终盯着单一实体,即使其进入无敌时间,可随时攻击范围内其他未进入无敌时间的实体。
默认扫描范围为range+0.7,对于大型生物,只要在客户端内出现,就能够无视距离限制,立刻被扫描到。
适配所有模组生物,默认攻击子实体,冰/火/电龙则强制攻击其身体部件,娜迦则攻击整体。
默认将铁傀儡、猪灵和僵尸猪灵放在黑名单里,不愤怒的铁傀儡、不愤怒的僵尸猪人或猪灵、不愤怒的末影人永不攻击,即使主动攻击它也不接管战斗。
黑名单为中立生物,如果攻击了列表内单个生物,mod接管战斗,每次的攻击都重置10秒计时器,直到该目标死亡或者其逃离范围10秒以上后自动停止追击。
每次关闭mod时也会自动清空计时器,误伤生物时可立即关闭mod,防止造成更大损失。
黑名单内有铁傀儡时,只有主动攻击了它且它愤怒的情况下才攻击,黑名单内没有铁傀儡时,即使没有主动攻击,也主动攻击愤怒的铁傀儡。
黑名单内有猪灵或僵尸猪灵时,只有主动攻击它们且它们愤怒时才接管战斗,且它们使用群体记忆,会自动攻击周围所有愤怒的僵尸猪灵。
黑名单内没有猪灵或僵尸猪灵,则不管有没有主动攻击它们,mod都接管且只攻击愤怒的猪灵或僵尸猪灵。
黑名单内有末影人时,只攻击愤怒的末影人,主动攻击后mod接管战斗,无论它是否愤怒,黑名单内没有末影人时,mod主动攻击所有末影人。
黑名单列表里有player时,不主动攻击所有玩家,但主动攻击非好友玩家后自动接管战斗,此时永不攻击好友。
黑名单列表里没有player时,主动攻击好友列表之外的玩家,此时主动攻击好友也接管战斗。
自动种地以玩家脚下方块为中心5X5范围内种植,可通过UI添加作物和耕地。
自动喂食手长为3,可开启剪羊毛模式,在UI里添加可喂食的生物,种地和喂食都要在UI中启用且开启killaura才会执行功能,可将金锭或铁锭给予猪灵或铁傀儡(不满血)。
如果同时打开喂食与种地,则喂食优先,攻击其次,最后是种地,可以在宠物受伤时立即喂食恢复血量。
可在主UI界面开启或关闭穿墙攻击,开启后不会攻击在方块后面的实体也不会发包。
可手动指定攻击间隔,单位为tick,数值为零时使用武器的冷却时间。

The killaura_Forge_1.16.5/1.20.1 Team

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