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KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.
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KilaGraph-26.3-26.3.1.0-neoforge

File namekilagraph-neoforge-26.3-26.3.1.0.jar
Uploader
KilaBashKilaBash
Uploaded
Oct 25, 2026
Downloads
6
Size
2.7 MB
Mod Loaders
NeoForge
File ID
9317735
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:kilagraph-1579792:9317735"

Learn more about Curse Maven

What's new

v26.3.1.0

  • Added Iris 1.11.7 support for NeoForge 26.3: a shaderpack draws render type graphs with its own entity programs, running their shading, textures, per-material values and vertex displacement there, and casting their shadows
  • Improved shaderpack reloads, now about 4 times faster: graph surfaces are injected only into the entity programs they draw with
  • Improved the shaderpack surface cache, keeping only the surfaces in use and the 32 most recently released in the pack's programs
  • Fixed a shaderpack failing to load once its programs can't hold every graph's uniforms and samplers; a graph that doesn't fit is left out of them, with a warning
  • A shaderpack draws graphs with the entity vertex format, one RGBA8 target and no instance data; others keep their own shader, unlit by the pack
  • Iris runs on the OpenGL backend only, and turns improved transparency off while its shaders are enabled
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