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KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.
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KilaGraph-1.21.1-21.1.0.16-neoforge

File namekilagraph-neoforge-1.21.1-21.1.0.16.jar
Uploader
KilaBashKilaBash
Uploaded
Oct 5, 2026
Downloads
2.1K
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9070731
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kilagraph-1579792:9070731"

Learn more about Curse Maven

What's new

v21.1.0.16

  • Added a nearest-entity node
  • Added the damage source as a graph type, with nodes to read one, test it against a damage type tag, build one and hurt with it
  • Added NBT Copy, and a copy pin on NBT Set, NBT Path Set and NBT Remove (they still write in place by default)
  • Added colour to vector conversion: a colour wired into a vector pin reads as its red, green and blue
  • Changed a pure node to be worked out again for each exec node that reads it, as Unreal does
  • Fixed loops, subgraph returns and reads after a flow not seeing the last write; For and ForEach re-read their count and list before each iteration
  • Fixed an exec node's published outputs being lost when an output it did not publish is read
  • Improved port labels: a port's display is a lang key with its text as fallback, and undisplayed ports use kg.pin.<id> keys with the id in words as fallback
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