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KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.
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KilaGraph-26.1.x-26.1.0.15-neoforge

File namekilagraph-neoforge-26.1-26.1.0.15.jar
Uploader
KilaBashKilaBash
Uploaded
Sep 21, 2026
Downloads
58
Size
2.4 MB
Mod Loaders
NeoForge
File ID
8941619
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kilagraph-1579792:8941619"

Learn more about Curse Maven

What's new

v26.1.0.15

  • Added quaternion type and rotation nodes (axis angle, euler, from-to, compose, inverse, slerp, rotate vector, angle between, Vec4 bridge)
  • Added vector nodes (direction to, set length, slerp, perpendicular, wrap, Vec2/Vec3/Vec4 conversions)
  • Added math nodes (wrap, snap, step, smoothstep, inverse lerp, delta angle, move towards, nearly equal, wave)
  • Added hyperbolic sine, cosine and tangent to the Trig node
  • Added a per-node declaration of whether a graph may run it off the game thread
  • Added a variable store access API
  • Added a Set Var that points at a variable's declaration instead of at its spelling
  • Added setSampler, binding a Sampler2D value's params and not only its texture
  • Improved the item library's constant types, now derived rather than hand-listed (Chunk Pos is no longer offered as a constant it cannot edit)
  • Fixed a node's declared ports landing below the dynamic ones it defines
  • Fixed a port with no accessor losing the editor its own type registered
  • Fixed a loaded pin's constant keeping the type it was saved under instead of the pin's declared type
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