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KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.
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KilaGraph-1.21.1-21.1.0.15-neoforge

File namekilagraph-neoforge-1.21.1-21.1.0.15.jar
Uploader
KilaBashKilaBash
Uploaded
Sep 21, 2026
Downloads
9.1K
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8941172
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kilagraph-1579792:8941172"

Learn more about Curse Maven

What's new

v21.1.0.15

  • Added quaternion type and rotation nodes (axis angle, euler, from-to, compose, inverse, slerp, rotate vector, angle between, Vec4 bridge)
  • Added vector nodes (direction to, set length, slerp, perpendicular, wrap, Vec2/Vec3/Vec4 conversions)
  • Added math nodes (wrap, snap, step, smoothstep, inverse lerp, delta angle, move towards, nearly equal, wave)
  • Added a per-node declaration of whether a graph may run it off the game thread
  • Added a variable store access API
  • Added a Set Var that points at a variable's declaration instead of at its spelling
  • Added setSampler, binding a Sampler2D value's params and not only its texture
  • Fixed a node's declared ports landing below the dynamic ones it defines
  • Fixed a port with no accessor losing the editor its own type registered
  • Fixed a loaded pin's constant keeping the type it was saved under instead of the pin's declared type

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