KilaGraph

KilaGraph builds on LDLib2's Node Graph Toolkit to provide in-game programmable graphs for mods. It is aimed at authors who want visual logic graphs, and ShaderGraph authoring for custom RenderTypes.
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KilaGraph-26.1.x-26.1.0.14-neoforge

File namekilagraph-neoforge-26.1-26.1.0.14.jar
Uploader
KilaBashKilaBash
Uploaded
Sep 6, 2026
Downloads
34
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8820278
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kilagraph-1579792:8820278"

Learn more about Curse Maven

What's new

v26.1.0.14

  • Fixed whole numbers exact in math, compare, bitwise and convert nodes
  • Fixed collection ports the canonical LIST handle instead of the bare class
  • Improved one prepared graph be executed by several threads
  • Refactored Vector nodes of blueprint
  • Added tangent space support to the shader graph
  • Added the missing node wiki entries for ports and options
  • Fixed a variable with a null default crashing
  • Added the exec pin a node was entered through, and the Do Once, Do N, Flip Flop, Multi Gate and Toggle Gate nodes
  • Added retainExecOutputs for exec node output cache
  • Added object transform API slots
  • Fixed DynamicTransforms being declared on pipelines that never bind it

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