Khaos Nexus 1.0.0
Curse Maven Snippet
What's new
1.0.0 (2026-10-14)
The first full release. Everything below is new since 0.1.2-beta and can be tuned in the server config ([endgame] and [spire]) and through datapack folders.
The Nexus Spire, rebuilt
- The Spire is now a real place in its own dimension. Each floor is 10 levels, and each level is a themed arena with walls, pillars and lighting, plus its own guardian. The style changes floor by floor across 5 bundled themes (
khaosnexus_spire_themes). - Beating a level's guardian lights its rift-style gate, animated and tinted by rank, which leads to the next level. After level 10 it leads to the next floor.
- Every floor starts in a safe town with:
- an Alchemist (potions) and an Armorer (gear). Their stock and enchantments scale with your floor and rank (
khaosnexus_spire_vendors). - a repair Smith (Rift Cores or Nexus Tokens).
- a checkpoint.
- an Alchemist (potions) and an Armorer (gear). Their stock and enchantments scale with your floor and rank (
- Endless scaling: past floor 3, guardians gain +6% health and damage per floor (capped). Each floor's final guardian rolls an affix (Armored, Swift, Vampiric, Berserk, Titanic) for bonus Rift Cores.
- Progress is tracked as floor and level. Leaderboards show F#-L#. Old saves convert automatically: 10 old floors become 1 new floor.
- Flight and block breaking stay disabled in the Spire.
- A gate whose guardian still lives shows as a dim, rank-tinted rift with faint particles. Once the guardian falls, it lights up.
- Mid-floor progress is saved on your hunter profile, so it survives server restarts. Re-entering the Spire resumes at your next unbeaten level, and the town gate skips levels you already beat.
- The Spire Gate is craftable: 4 crying obsidian, 2 eyes of ender, 2 Rift Cores and 1 Rift Essence (crying obsidian in the corners, eyes top and bottom centre, cores at the sides, essence in the middle). The recipe unlocks when you pick up your first Rift Core. Place the gate anywhere and use it to enter the Spire.
- New
[spire] minRanksetting (defaultE, so everyone can enter). Set it higher to require a minimum hunter rank to enter the Spire. Lower-ranked hunters get a clear message showing the required rank and their own. - Admin commands (op level 2):
/khaosnexus spire set <player> <floor> <level> <cleared>and/khaosnexus prestige set <player> <0-2>.
Post-S endgame
- Weekly modifiers for A and S gates, with bonus XP and Rift Cores. See
/khaosnexus weekly. - Red Gates: rare, locked until cleared, with a stronger boss, double XP, bonus cores and a title.
- Dungeon breaks: gates left uncleared too long spill their mobs into the world.
- Leaderboards:
/khaosnexus top. - Auras: cosmetic particle auras unlocked by achievements. See
/khaosnexus aura. They also show on the Hunter Card. - Class mastery: XP earned at S rank fills a mastery track per class, levels 1–50, spent on sidegrade perks. See
/khaosnexus mastery. - SS and National ranks: earned by achievements. They grant a title, an aura and bonus skill points, and SS hunters can open SS gates. See
/khaosnexus prestige. - Bosses tuned past vanilla's 1024 max health now take proportionally less damage, so their full health still counts.
Hunter Card
- The rank line shows SS or National rank when you have one, in its own colour.
- The Spire line shows floor, level and floors cleared.
- The equipped aura is shown.
Coming in 1.1 (included, off by default)
Boss rush, monthly challenge gates, Second Awakening and 8-player group raids are in the jar but switched off. Server owners can try them with the bossRush, challengeGates, secondAwakening and groupRaids toggles.
Defaults changed
[spire] checkpointIntervalis now 1 (every floor town is a checkpoint). Existing config files keep their saved value.[raids] maxPartynow allows up to 8 (the default stays 5).
This mod has no additional files