Khaos Nexus 0.1.0-beta
Curse Maven Snippet
What's new
Changelog
0.1.0-beta (2026-10-13)
Everything since 0.0.2-alpha.
Skills
- Hunter levels: hunter XP now raises a hunter level, and each level grants skill points. Points come from XP, so existing saves get them automatically.
- Every class has a skill tree with 7 to 9 nodes. Both actives can be upgraded through ranks (power, cooldown, radius). The tree also has passive stat nodes and a capstone that unlocks at rank A.
- New Skills tab on the Hunter Card: see the tree, spend points, and read the tooltips for rank, cost and why a node is locked.
- Respec costs 1 Rift Core by default (configurable, free in creative).
- New cooldown HUD for both class abilities, showing their keybinds and free skill points. It follows the Hunter Card UI scale and opacity.
- Skill trees are data-driven (
data/<ns>/khaosnexus_skill_tree/<class>.json) and synced from the server. New server config options:skillXpPerLevel,skillPointsPerLevel,skillMaxLevel,skillRespecItem,skillRespecCount.
Skill balance
- Every rank of active power, cooldown and radius now gives +12% power, -8% cooldown or +15% radius.
- Speed passives are now multiplicative (+2-3% per rank). Before, they added a flat amount to base speed, which was far too strong.
- Unused luck nodes are replaced with useful stats.
- Capstones (rank A, 3 points) are class-specific:
- Caster, Lifebinder and Necromancer: +25% power on both abilities.
- Ranger and Summoner: -20% cooldown on both abilities.
- Tank: +4 armor toughness.
- Assassin: +15% attack speed.
- Berserker: +15% attack damage.
- XP curve: 10 XP per hunter level, level cap 25 (24 points). Finishing one tree (23 points) lands between rank A and rank S.
- The Hunter Card's Info tab now shows the hunter level.
Hunter Card, gear and progression
- Hunter Card with a Guild Clerk villager and a Guild Desk. Hunter HUD and keys unlock with the card, and the card has profile, nearby gates, settings and forge tabs. Tabs scale with the UI. New open-card key (J).
- Optional Curios
hunter_cardslot. A card in this slot counts as held. - Hunter Forge: data-driven gear and class-weapon upgrades by material tier, using rift essence and rift cores. Upgrades are rank-gated.
- Material tier scaling with data-driven tags and a loot modifier.
Gates and dungeons
- Gates crack open and collapse with an animation.
- Dungeon theme framework: themes are data-driven, picked with biome weighting and saved on the gate, and the card shows each gate's theme. Adds the Frostbound Crypt and Overgrown Ruin themes, plus an optional Create subway entry.
- Finished, abandoned and orphaned dungeon instances are reclaimed. If the dungeon level is missing, the gate falls back to waves.
Mobs and bosses
- Model pass on every rift mob, and a texture pass at 32px per block.
- Attacks wind up first, and damage lands on the strike frame.
- Rift Warden:
- Draws its sword cleanly from the back sheath: no hurt flash, and the roar waits until it is in its ready stance.
- Slam attack.
- When enraged, a lunge that leans forward toward the target.
- Spire Guardian:
- Attacks with a halberd overhead chop and a wide sweep.
- Spins with the halberd held out.
- Arcane barrier and minion call.
- Bosses enrage at 50% health.
Compatibility (all optional)
- Class bonuses from Apothic Attributes, Iron's Spells and Ars Nouveau.
- Apotheosis rift rules.
- FTB stage provider.
- Boss and loot pools.
/khaosnexus compat check.
Tech
- Game tests run headless in the build and in CI (19 tests), covering forge, materials, card, dungeons, themes, compat and skills.
This mod has no additional files