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Key Dimension: Escape from Dungeon

Provide players with a game mode that simulates *Escape from Tarkov*.
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mod_b4badd24-r91.jar

File namemod_b4badd24-r91.jar
Uploader
GooseLockGooseLock
Uploaded
Oct 22, 2026
Downloads
4
Size
482.8 KB
Mod Loaders
NeoForge
File ID
9286394
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:key-dimension-escape-from-dungeon-1746010:9286394"

Learn more about Curse Maven

What's new

A new "Adventurer's Bounty Board" block has been added. Right-clicking this block opens a page displaying 10 active bounty quests. Next to each quest is a "refresh" icon (a double-arrow loop); clicking it replaces the current quest with a new one of a random difficulty level. You can refresh quests up to 3 times every 60 minutes, and the system can store a maximum of 10 refresh charges. Bounty quests come in three difficulty levels, indicated by the color of their borders: green for Easy, yellow for Normal, and red for Hard. Progress toward a quest only counts when kills are made within a dungeon dimension. Once a quest is accepted, a button appears to the right of the recipe book in your inventory screen; clicking it opens a small GUI where you can view your current quests and their completion status. After completing a quest, you must return to the "Adventurer's Bounty Board" block and click the "Claim" button to finalize the quest and receive your rewards.

Upon accepting a quest, there is a 5% chance that a "quest location" room will be generated within the dungeon dimension. This room features a jungle-biome aesthetic. Once a player enters, the specific creatures required for the active quest—along with a random assortment of other creatures relevant to that quest—will spawn inside.

Additionally, a new configuration file for quest rewards has been added to the `config` folder. It contains the following entries:
easy:
normal:
hard:
If left blank, the mod’s default quest rewards will be used. If you wish to customize the rewards, here are some examples:
easy:"minecraft:iron_ingot" 10,"minecraft:iron_ingot" 15,emc:5000,roll:2 4 6
normal:"minecraft:gold_ingot" 5,"minecraft:diamond" 10,emc:10000,roll:3 8 16
hard:"minecraft:diamond" 50,emc:20000,"minecraft:diamond" 60,roll:2 32 64
For "easy" difficulty quests, the system will randomly select one reward from the defined options—which include 10 iron ingots, 15 iron ingots, 5000 EMC (added to the player's account), or two items randomly pulled from the modpack (with quantities ranging from 4 to 6)—and display it as the quest reward. The same logic applies to the other difficulty levels.

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