Kestrel ESP 1.1.0 (NeoForge 1.21.11)
Curse Maven Snippet
What's new
First release for 1.21.11.
1.21.11 replaced the rendering path the mod was built on: shaders are no longer registered by hand, entities are submitted to a collector instead of drawn, and the depth buffer is a GPU texture rather than a framebuffer to copy. The renderer was rebuilt on top of that, so everything the mod does on 1.20.1 works here:
- Outline in any colour, either only behind blocks or per-pixel around the hidden part alone.
- Hitbox wireframe with its own visibility rule.
- See-through model pass with full textures, 5-100 % brightness, per-pixel mode.
- Name tags in the group's colour, readable through terrain, at their own brightness — and the game's own white plate is hidden, so no name is written twice.
- Outline thickness and "thinner at range", both working per-pixel rather than only shifting the colour.
Requires Java 21.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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