Kestrel ESP (WallHack)

Client-side ESP: glowing outlines, hitbox boxes, see-through models and name tags, configured per mob type and per player group.
Back to Files

Kestrel ESP 1.1.0 (NeoForge 1.21.11)

File namekestrel-neoforge-1.21.11-1.1.0.jar
Uploader
EGOP1EGOP1
Uploaded
Jul 30, 2026
Downloads
32
Size
125.5 KB
Mod Loaders
NeoForge
File ID
8543479
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:kestrel-esp-1626964:8543479"

Learn more about Curse Maven

What's new

First release for 1.21.11.

1.21.11 replaced the rendering path the mod was built on: shaders are no longer registered by hand, entities are submitted to a collector instead of drawn, and the depth buffer is a GPU texture rather than a framebuffer to copy. The renderer was rebuilt on top of that, so everything the mod does on 1.20.1 works here:

  • Outline in any colour, either only behind blocks or per-pixel around the hidden part alone.
  • Hitbox wireframe with its own visibility rule.
  • See-through model pass with full textures, 5-100 % brightness, per-pixel mode.
  • Name tags in the group's colour, readable through terrain, at their own brightness — and the game's own white plate is hidden, so no name is written twice.
  • Outline thickness and "thinner at range", both working per-pixel rather than only shifting the colour.

Requires Java 21.

This mod has no related projects