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KENSHICRAFT

Kenshi's world in vanilla Minecraft: body-part combat, factions and their law, squads, sieges, and cities you take and hold. Beta.
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Description

KenshiCraft

Minecraft 1.20.1 · Forge 47.2.0+ · 0.6.0 BETA

Nobody explains what to do here. You wake up on the continent of Kenshi with nothing. Factions run it, and each sees you its own way: some trade with you, some want to eat you, and to the rest you are nobody yet.

A battle between Holy Nation and Shek warriors

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What it is

KenshiCraft is a mod inspired by Kenshi: a big harsh world, factions, fights with wounds and bleeding, squads and cities. It adds hundreds of its own blocks and items, a map of 68 Kenshi zones, and a ruleset where a lost fight really costs you something. You can get beaten, robbed or locked in a cage, and you have to get out on your own.

Death is final. Items and skills go with the character, your fighters become drifters, your town goes wild, relations with factions reset. The world stays, and you start again as a new person in it. You can also surrender from the pause menu, and it shows what you will lose first.

How the first days go

  • Eat. Kenshi food fills a satiety bar from 0 to 100, and a hungry fighter hits worse and heals slower.
  • Take a weapon, bandage a wound, survive a knockout.
  • Earn cats, the money of this world.
  • Hire a fighter and put down a beacon. The beacon claims land: inside it nobody else can build or break, and your fighters have a home.
  • Take a town.

A wasteland with giant trees

Fighting

  • Damage goes to body parts. Wounds bleed, a knockout is not death, limbs can be lost, and you can wear prosthetics from the Kenshi series. Players and NPCs follow the same rules.
  • 28 Kenshi sub-races with the numbers of the original: health of each body part, strength, agility, best and worst skills.
  • A weapon hits along its real swing, so a longer blade reaches further. Blocking, parrying and dodging all cost stamina.
  • Crossbows, hand turrets and siege machines you operate yourself. Fighting from the saddle works too.
  • Skills grow only from doing things. A stronger opponent teaches more, beating the weak teaches almost nothing.

Cities

  • Cities are generated street by street in the style of their faction, with walls, gates and their own residents: guards, workers, shopkeepers, caravans between cities.
  • Taking a city means beating its defenders. When less than 15% are left, the defence breaks and the survivors flee. This works for an army and for a lone killer alike.
  • Every city produces iron, copper, stone, provisions, fuel or cats, depending on where it stands. You collect it with the tax from your beacon, and you can hire its fighters there.
  • A real siege comes with catapults, ladders and breached walls, from every gate at once. Every assault and sack leaves ruin, and a ruined city does not trade or pay tax. Only living citizens repair it, so a city put to the sword stays in ruins.
  • Taking a city is easier than holding it. The more you hold compared to everyone else, the higher your threat. Become a hegemon and a coalition forms against you, announced in the world log beforehand.
  • Take Cat-Lon's Throne and the Emperor will come for revenge.

A city seen from above

Law, factions and trade

  • Law belongs to a faction, not a city. Break it with the Holy Nation and all its cities and patrols hunt you. Only an offence someone has seen counts.
  • Criminals can be turned in to the guard for a reward. Goodwill can be bought with kats, and it costs more the better your relations already are and the worse your record.
  • Traders buy lower than they sell and restock over time. Loot sells where nobody recognises it.
  • Cannibals do not keep prisoners, they eat them. Fogmen hunt in packs and drag away the downed. Raider factions do not talk and cannot be bought off.

Squads, base, prisoners

  • Hire mercenaries and accept wanderers. Carry a downed man on your shoulder, lock him in a cage and wait: given time, a prisoner agrees to join you.
  • Squad management and an order wheel. Fighters work on their own through a node based work order editor: mining, hauling, crafting, farming, herding.
  • Kenshi workstations with work animations, an electric grid with generators, wind turbines and batteries, mines and drills, backpacks, farming and cooking.

Animals

  • 19 kinds of Kenshi animals with the original look and sounds: garru, bulls, leviathans, bonedogs, spiders, raptors, skimmers and more. They live in packs, and a skimmer buries itself in sand until you come close.
  • Tame peaceful animals by hand feeding. A predator lets you near only when it is knocked out or caged, and you feed it for days.
  • Put a saddle on a garru and ride it. It is slower than a horse but carries a pack.

Inside a shop

Armor and weapons

  • Kenshi armor drawn to fit each body: humans, shek, hive and skeletons each have their own look. Dress as a faction to pass as one of them.
  • Ancient Valkyrie plate with wings: jump, jump again in the air to open the wings, hold jump to start the engine. You steer like an airplane and the engine burns fuel from your bag.

More

  • Built-in voice chat. Players within 48 blocks hear you, quieter with distance and from the side where you stand. Radio mode or voice activation, no extra software.
  • The map shows only what you or your faction have seen.
  • Past the edge of the map lie the Dark Waters: water down to bedrock, thick fog, and everything that swims there slowly dies.
  • The Nether is a hell full of madmen instead of vanilla mobs.
  • For servers: peaceful zones where players cannot hurt each other, and world rules for skill and damage multipliers and population.
  • An in game guide, and English, Russian, German, Spanish and Chinese.

Install

  1. Install Minecraft 1.20.1 and Forge 47.2.0 or newer.
  2. Put the KenshiCraft jar into the mods folder.
  3. Start the game. No other mods are needed. On a server, the mod is needed on both client and server.

This CurseForge edition does not update itself, so a new version can reach you late. The site always has the latest build and the changelog. The official server accepts only players who come through the KenshiCraft launcher with an account registered on the site.

Good to know

This is a beta. The core systems are finished and work together, but bugs happen and some parts are rough. Make a backup of your world before updating.

The mod is free. It is made by M3098 together with artists, a builder and testers, and it lives on the support of players. Donations pay for the server and for the developer's time, and they give nothing inside the game.

KenshiCraft is a fan project. It is not affiliated with Lo-Fi Games or Mojang. Kenshi is a trademark of Lo-Fi Games.

Links

By M3098.

License

All Rights Reserved. Reposting on other platforms and including the mod in modpacks is allowed with credit to the author, M3098. Modifying the mod and passing it off as your own is not allowed.

KENSHICRAFT Team

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