8.0.0-1.21.11 - Fabric
Curse Maven Snippet
What's new
Kenny 8.0.0
Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts.
Added
- Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory.
- Added an 11-second opening delay after the first player joins before the Day 1 introduction begins.
- Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes.
- Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings.
- Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward.
- Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath.
- Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure.
- Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him.
- Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards.
- Added English and Indonesian messages.
- Added a categorized configuration screen and the
/kenny resetcommand.
Changed
- Only one Kenny can be active across the server at a time.
- Multiplayer targeting is fairer and follows Kenny's current valid target.
- Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress.
- Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded.
- Day 1 can begin when any non-spectator player is present.
- Time commands can no longer skip the final Day 1 WATCH warning.
- The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages.
- Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking.
- The normal seven-hit throw keeps its original strength and timing.
- Kenny's base melee damage increased from 43 to 44 before campaign scaling.
- Block destruction respects
mobGriefing, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction.
- Kenny uses safer spawn positions and will not force unloaded terrain to load.
- Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End.
- Survival and Adventure players in The End receive priority for the End encounter.
- Campaign timing remains consistent when the server is empty or restarted.
- Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress.
Fixed
- Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts.
- Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart.
- Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly.
- Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown.
- Fixed The End encounter sometimes taking too long to begin after a player returned there.
- Fixed late-joining players despawning Kenny or pausing the campaign for everyone else.
- Fixed Creative players being unable to receive campaign progress and supplies.
- Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel.
- Fixed delayed events from a previous campaign firing after
/kenny reset. - Fixed Day and objective messages being missed during joins or campaign transitions.
- Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart.
- Fixed supply grace periods ending incorrectly after a server restart.
- Fixed WATCH events counting invalid sightings or triggering through solid walls.
- Fixed Kenny becoming stuck while following an invalid or unreachable target.
- Fixed tower jumps ending before the landing smash and follow-up attacks completed.
- Fixed vertical breaching continuing after the player was no longer below Kenny.
- Fixed failed fireball or TNT launches consuming an attack cooldown.
- Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter.
- Fixed false End victories and duplicate, stacked, or disappearing victory rewards.
- Fixed hostile behavior continuing during or after the victory sequence.
- Fixed configuration changes being partially saved or unexpectedly resetting active timers.
- Reduced unnecessary background work while Kenny is inactive.
Removed
- Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets.
- Removed obsolete settings that no longer affected gameplay.
- Simplified
/kennyto the supported reset command.
Notes
- Existing Kenny 7.0.0 worlds and settings are upgraded automatically.
- Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use
/kenny resetto begin again. - Back up important worlds before installing a major update.
This mod has no additional files

