keepsakeleads-26.3-1.0.1.jar
Curse Maven Snippet
What's new
# Changelog
## 1.0.1 (2026-11-13)
### Fixed
- The Keepsake Charm now keeps wandering traders and their trader llamas from leaving when their timer runs out (also when the trader sits in a boat).
- Wandering traders and villagers no longer dash and stop on a lead; they follow at their normal walking pace.
- The status line no longer claims that a wandering trader won't despawn.
### Changed
- The charm now works like a name tag: it also stops the other despawn timers (endermites, skeleton trap horses, wardens digging away), and protected mobs no longer count against the mob cap.
## 1.0.0 (2026-11-06)
- Put a lead on any mob: hostile mobs, villagers, wandering traders, bats, fish, pandas and turtles.
- Leashed mobs are harmless: they attack nobody, and creepers do not explode.
- Leashed endermen stay put instead of teleporting away.
- Keepsake Charm (gold nugget + leather + paper): right-click a mob so it never despawns; sneak + right-click to take it off.
- Hold the charm and look at a mob to see above the hotbar whether it is protected and by whom.
- Config file `config/keepsakeleads.json`.
This mod has no additional files

