Kebabcraft 1.23.0: The Beylik Expansion
Curse Maven Snippet
What's new
The beyliks
- Tribes and beyliks: every village belongs to one of the Anatolian beyliks and every villager to one of the Oghuz tribes, with its tamga. Choose your own tribe and beylik beside your armour. Your own people know you from the start; what you do raises or lowers your standing with each, and with it their prices.
- Beylik banners fly by village bells, each with its beylik's sign.
- Wars and sieges: rival beyliks go to war, and their armies besiege each other's villages in waves. Defeat a village's defenders and plant your banner, and it becomes your beylik's.
- A stolen banner brings revenge: take a village's banner and its beylik may go to war. Its army comes for you in five waves of janissaries, archers and, in the last two, sipahi cavalry, with a bar showing the health of each wave. Beat them all and the village flies your banner; fall, and they take their banner home and charge you haraç.
- Dede Korkut guides you with his whispers and his book, and his kopuz plays the old tunes.
The army
- Sipahi cavalry: give a villager a berat and he rides out on his own armoured horse. Sipahis gallop into a charge, strike twice as hard with the lance, and one in three is a horse archer. They rise from Tımarlı Sipahi to Zaim to Alay Beyi, shown by the sorguç on the tolga.
- The mehter: seven instruments played on real recordings, with marching, battle and victory marches. The band heartens the corps.
- The kazan: janissaries eat from it at dusk. Leave it empty three days and they overturn it.
- The Sultan's Horn: from Nasreddin Hoca alone, it calls three companies of the Sultan's janissaries.
- Janissaries call for help and rage when wounded; the fallen leave a grave and their börk. A sleeping janissary wakes to fight.
- Caravans of merchants on loaded camels travel the roads under guards in iron, and eşkıya lie in wait for them.
Myths and legends
- Tepegöz, the one-eyed giant of the Book of Dede Korkut, walks the mountains. Only his eye can be hurt, and he roars at anyone who shoots at him from afar. Basat's quest shows the way to blind him.
- Oğuz Kağan's quest: the Gök Börü leads you to the lair of the Kıyant, a huge beast that charges through anything but netherite, rams down towers and calls phantoms and the dead out of the night. Slay it for Oğuz Kağan's arms and armour.
- Nasreddin Hoca has two more tales (the kürk and the donkey), and a curse for anyone who strikes him.
- Orkhon inscriptions: rare steles on the steppe carved with real Old Turkic runes.
- Sixteen Turkic armour trims, each drawn as that empire's real armour, from Göktürk lamellae to Ottoman mail; leather with a trim becomes that empire's robe.
- The ney, a rare treasure whose tune calms every hostile mob, and kaşi mosaic for building.
In the kitchen
- Salt: rock salt mined from halite under dry lands and sea salt from salt pans by the sea. Recipes that want salt now need it, and salamura (brine) is made from it.
- Cured meats: pastırma and sucuk dried on a drying rack, and kokoreç.
- Dairy: sheep's milk sets into yogurt, or with salamura into beyaz peynir, for börek, gözleme and cheese pides. Mantı, sucuk ekmek, sucuklu and pastırmalı yumurta, tuzlu çekirdek.
- The taş fırın: a real wood-fired stone oven.
- Silk: mulberry trees, silkworms on trays, and Hereke silk.
- Villagers breed on kebabs and breads thrown to them, as they do on bread.
Fixes and polish
- Every item is also in the vanilla creative tab you would look in; the mod's monsters count for Monster Hunter; an aşık can be asked to rest his saz; the usta gives his cookbook once; pots and pans sit over a campfire's flames; soups and pan dishes go in in any order; the cookbook and every hint match how each dish is really made.
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