kc00l's Craftworks

Factorio-style automated crafting: a Personal Assembler that plans every intermediate, plus FE-powered Assemblers and an electric Refiner.
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Craftworks 0.10.0

File namecraftworks-0.10.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 13, 2026
Downloads
10
Size
1003.2 KB
Mod Loaders
NeoForge
File ID
9164848
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:kc00l-craftworks-1715876:9164848"

Learn more about Curse Maven

What's new

  • A mod's shaped or shapeless crafting recipe that assembles its own result, such as Mekanism's Atomic Disassembler or a factory tier upgrade, now converts to an Assembling recipe instead of staying at the crafting table; an Assembler machine holding one makes what a crafting table would from the stacks it took, keeping their data. modRecipesExcluded still keeps any of them at the table, and a pack that relied on one staying there must now name it. (#60)
  • In the Personal Assembler, such a recipe pays with an item carrying data too, a charged tablet or a named sword, spending plain items first and then in inventory order; a cancel gives back exactly what was taken. Each craft makes what the mod's own recipe makes from the stacks it took, as a crafting table would: a charged tablet makes a charged disassembler, and a chain of upgrades keeps the contents to the end. (#61, #62)
  • The Crafting Plan shows such a recipe's result as the mod's own recipe will make it from the stacks the plan would take, a row for each distinct result, before you queue; the plan still counts on the listed result. (#63)
  • Another mod's copy of the inventory screen, such as Curios', no longer shows a live-looking 2x2 crafting grid, its "Crafting" title or a recipe book button, and its grid takes nothing, as the Personal Assembler's inventory does. The crafting table is left alone. (#64)

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