Craftworks 0.6.0
Curse Maven Snippet
What's new
- Assemblers take any Assembling recipe that names a fluid, in or out, on the fluid machinery the Chemical Plant and the Oil Refinery had: two input fluid boxes and three output fluid boxes, bound by order (a recipe's
nth fluid ingredient goes in input boxn, itsnth fluid result in output boxn) and sized as theirs were. Where they had one fluid box that took one ingredient and never made fluid, a recipe may now have up to two fluid ingredients and three fluid results, with or without items, in any category the tier holds. While the Held recipe names a fluid each Fluid Connection pulls the fluid ingredients into their boxes and pushes the fluid results out of theirs, and a craft waits while an output box can't hold what it makes. The first fluid result takes the room of the output boxes a recipe leaves unused unless it is Pinned, and an Assembler has three where the Chemical Plant had two, so a recipe with one fluid result holds at least 300 mB of it, where a Chemical Plant held 200. (#40) - Assembler 2 and 3 have six Fluid Connections where they had two: all three bottom-layer blocks along the edge they face and along the opposite one, the two edge centres they had and the four corners the Chemical Plant had, each a grey ring on the casing. A connection has no direction and a pipe network carries one fluid, so a recipe of five different fluids needs a connection for each. (#40)
- Fill Recipe on an Assembler is refused for a recipe with more than two fluid ingredients or more than three fluid results, no longer for one with two fluid ingredients or a fluid result. The two messages say so. (#40)
- The screen of an Assembler shows a gauge for each of its five fluid boxes, inputs then outputs, and the energy bar below, and is a row taller. (#40)
- Jade's provider for an Assembler's fluid bars is now
craftworks:assembler_fluidswhere it wascraftworks:assembler_fluid, so a player's Jade toggle for it resets once, and it draws each box the Held recipe binds a fluid to and any that holds some. (#40) - An Assembler saved with the old one fluid box keeps its fluid: it loads into the first input box, left as it is if it is over the box's new size, and is saved under a new key, so a world saved by this version keeps no fluid when loaded by an older one. A swap between Assemblers keeps all five boxes. (#40)
- Assembler 1 takes fluid recipes too: every Assembler tier has the two input and three output fluid boxes and the six Fluid Connections, and takes any Assembling recipe, with or without a fluid in or out. The tiers differ only in speed, power, buffer and art, and their crafting recipes are unchanged, so a pack that wants fluid handling at tier 1 to cost more overrides
craftworks:assembler_1. Its screen shows the gauges, a row taller, and Jade shows its fluid bars. (#41) - Every Assembler tier holds
crafting,advanced-craftingandcrafting-with-fluidby default, and Fill Recipe no longer refuses a recipe for naming a fluid (thecraftworks.assembler.refused.has_fluidmessage is gone). A pack that wants to keepcrafting-with-fluidrecipes off Assembler 1 leaves that category out ofassembler_1'scategories; a recipe of another category that names a fluid is taken on any tier. (#41) - An existing world's
craftworks-server.tomlkeeps thecategoriesit already wrote, so on that world Assembler 1 still refusescrafting-with-fluidrecipes until the server addscrafting-with-fluidtoassembler_1'scategoriesor deletes the file to have it written again. (#41) - A Fast Replace between any two tiers, to or from Assembler 1 included, keeps the boxes, the Held recipe and the connections, as long as the new tier holds the recipe's category; one that doesn't idles as Can't run and voids the boxes. (#41)
- The Chemical Plant (
craftworks:chemical_plant) and the Oil Refinery (craftworks:oil_refinery) are gone, with their recipes, screens and Jade, EMI and JEI support. Assemblers make every Assembling recipe, whether it makes items, fluids or both, so a pack uses them where it used either. There is no migration: a Chemical Plant or an Oil Refinery already placed in a world disappears when the world loads with this version, and so do their items in inventories and chests. (#40) - The categories
chemistryandoil-processingare removed, leavingcrafting,advanced-craftingandcrafting-with-fluid. A recipe that names either fails to load, with the errorCategory 'chemistry' was removed in Craftworks 0.6: use 'crafting-with-fluid', so a pack changes its recipes tocrafting-with-fluid, which every Assembler tier holds by default and which covers any recipe with a fluid in or out. (#40) - The
chemical_plantandoil_refinerysections ofcraftworks-server.tomlare gone, leaving the three Assembler sections. NeoForge dropschemistryandoil-processingfrom a tier'scategorieslist when the config loads, and resets the list to its default only if nothing else is left in it, so a pack that listed either should addcrafting-with-fluidin its place. (#40) - EMI and JEI show one tab, Assembler (
craftworks:assembler, with all three tiers as its workstations), where the Chemical Plant and the Oil Refinery had tabs of their own. A recipe in a category no tier holds is in no tab, as before. EMI favourites and recipe-tree entries saved under the two machines' tabs are lost once. (#40) - A resource pack's translations for the two machines, their block names, their Fill Recipe text and refusals, and their EMI and JEI tab titles, no longer apply. (#40)
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