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Katamari

Control a sphere that absorbs nearby blocks and grows in size
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katamariio-fabric-1.20.1-1.2.0.jar

File namekatamariio-fabric-1.20.1-1.2.0.jar
Uploader
TACOWASA059TACOWASA059
Uploaded
Oct 25, 2026
Downloads
40
Size
1.9 MB
Mod Loaders
Fabric
File ID
9327018
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:katamari-1566362:9327018"

Learn more about Curse Maven

What's new

KatamariIO 1.2.0 — Changes since 1.0.1

For Minecraft 1.20.1 (Fabric and Forge).

Added

  • Entity attachment: the katamari can pick up living entities smaller than the ball. Attached entities move and rotate with its surface.
  • Controls for entity attachment, including size filtering and a maximum attachment count. The default maximum is now unlimited.
  • Optional attachment between katamari balls. Only a larger ball can attach a smaller one.
  • An attachWhileRiding option to control whether blocks and entities can be collected while riding a vehicle or another entity.
  • /katamari resetEntities to release attached entities without clearing collected blocks, and /katamari resetAll to reset blocks, entities, and ball size together.
  • A reorganized /katamari config command for persistent settings, modes, presets, attachment options, and filters. Commands can also display their current values.
  • English and Japanese translations for commands, help text, and status messages.
  • Block breaking and interaction reach that scales with ball size.

Changed

  • Replaced the latitude/longitude collision grid with a Fibonacci sphere grid for more even collision coverage. The number of collision bins is configurable.
  • Improved collision and movement behavior as the ball grows, including step height, fall damage, and knockback handling.
  • Released entities are moved outside the ball and cannot be attached again for three seconds.

Performance

  • Added delta synchronization for collected blocks, with periodic full synchronization.
  • Reworked collected-block storage and NBT serialization to reduce data size.
  • Added pruning of hidden inner blocks and cached mesh rendering for collected blocks.
  • Reduced collision work and limited how many blocks can be collected per tick.

Fixed

  • Fixed repeated block pickups forming protrusions far beyond the ball's collision boundary. Attached blocks and entities now stay aligned with the collision sphere.
  • Fixed gaps and incorrect collision growth when attaching thin or partial blocks such as snow layers, carpets, and slabs.
  • Fixed stuttering and speed loss while rolling over water, improved travel across flowing water, and corrected swimming, diving, and surfacing controls.
  • Fixed the ball rolling in the wrong direction from some third-person and spectator camera angles.
  • Fixed attached entities appearing at different positions for the host player and other players. Their position and rotation now synchronize with the ball.
  • Fixed camera shaking and passenger position jitter while riding a katamari, as well as block jitter during boat and vehicle turns.
  • Fixed passenger relationships remaining after disconnecting, dying, or changing dimensions.
  • Fixed sneaking causing an unintended dismount and immediate reattachment loop.

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