File Details
13.1 bugfixes and VERY tiny changes
- R
- Jul 5, 2026
- 11.56 MB
- 199
- 1.20.1
- Forge
File Name
kamen_rider_zeztz-13.1 bugfixes and tiny changes-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
VERY tiny changes won't be noticable...
Recovery form while sneaking can now function similar to bonemeal to add onto the "recovery"
add sound varients for Shock, Panic and Extra (and transform ones which go unused)
Clear now got sound effect and Lord 3/Extra form can now use the Clear capsem
using ability key Lord 3 can use Clear to become invisible.
add tag "forge:lord_invoker_sound" any driver/helmet tag in there will get the Lord Invoker sound varient of various capsems instead of Zeztz Driver default.
Clear Capsem will produce the lord invoker clear sound and won't make the "agent sound" however*
add Lord Seventeen you use the CODE Capsem in the Lord Invoker
add Lord Charge and Lord Charge Transform sounds
Lord Seventeen texture ain't exactly 1:1 to Lord Seventeen we seen but im leaving it until we see the full body render.
Preadded Agendream capsem it can be used in zeztz driver for now to access Exdream form this will be remove in a future update.
Exdream and Agentdream can be insertted into the Triple Zeztzer now.
CODE Solider can now spawn in villagers
Changed CODE Solider AI to have the ability to fight with melee weapons.
CODE Solider can spawn with a Breakam Buster as they weapon instead allowing them to swap from Calibur Mode to Laucher Mode.
CODE Solider like Nox Knight and Nox now have a loot table.
now introducting...
HAND RENDER TEXTURE CHAGNE...
it should be dynamic with all of zeztz armors however to make sure it doesn't effect other mods i made it so it only work on armor tag as "zeztz:armor" this is mainly so it doesn't mess with anything else hopefully.
Bugfixes and hopefully the Void bug is gone for GOOD.