File Details
kaleidoscopetavern-1.2.0-forge+mc1.20.1.jar
- R
- Jul 1, 2026
- 1.67 MB
- 5.3K
- 1.20.1
- Forge
File Name
kaleidoscopetavern-1.2.0-forge+mc1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Highlights
This update expands the Shaker system, drink display features, incense decorations, drink effects, and Barrel interactions.
Added Shaker mixing, cocktails, Signature Cocktails, Empty Glassware, and a new set of racks, Glassware Holders, Cellar Cabinets, Pendant Lamps, and Incense decorations.
Reworked some drink effects, Barrel extraction logic, placeable bottle behavior, and visual assets, with added support for JEI, REI, and EMI recipe viewers.
Shaker System
Added the Shaker, which can mix different drinks and ingredients. Shaker recipes are matched by input ingredients, drink color, and recipe conditions.
When using the Shaker in hand, the UI now shows shaking progress and drink amount, with dedicated animations, sounds, and particles.
After mixing, the result can be poured into Empty Glassware. Failed mixing produces a Mystery Cocktail.
Added the Signature Cocktail system. Signature Cocktails gain different colors and effects based on the mixing result.
Potions can now be used as Shaker ingredients.
Fixed drink effect data not syncing correctly.
New Drinks
Added multiple cocktails and special drinks, including Allium Garden, Bloody Mary, Brass Heart, Depth Charge, Emerald, Godfather, Grasshopper, Mojito, Screwdriver, White Lady, Nether Special, Sculk Special, and Mystery Cocktail.
Optimized textures for multiple bottles and drink items.
Drink Effects
Added multiple new drink effects, including Ardent Heat, Long Reach, Shriek Attack, Upside Down, XP Drain, and Zenith.
Ardent Heat lets players break specified blocks in a 3x3 area ahead while sprinting. Collisions consume hunger; when wearing armor, they damage armor durability, and without armor they accumulate collision damage. When the effect ends or hunger runs out, the player receives a short Hunger effect.
Long Reach increases block interaction reach and entity interaction reach.
Shriek Attack releases a sonic attack in the direction the player is looking, damaging and knocking back entities in its path.
Upside Down gives nearby mobs a display effect similar to being named
Grumm.XP Drain attracts nearby experience orbs and allows them to be picked up faster.
Zenith teleports the player to the surface above their current position when they are underground, then applies a short Hunger effect.
Adjusted effect parameters for some existing drinks.
Reworked Grass Stealth to use the mod's own logic.
Barrel And Extraction
Adjusted Barrel recipe logic. Barrel input containers, output containers, and results are no longer limited to fixed bottle types, allowing more flexible item combinations.
When extracting with a Tap, the required container can be placed as a block below the Tap, or dropped as an item to act as the receiving container.
If the result is a placeable bottle or block, it will be generated below the Tap first. If the result is not a block, or cannot be placed there, it will be dropped as an item instead.
Taps can now extract water from waterlogged blocks.
Glassware And Bottles
Added Empty Glassware. Cocktails and Empty Glassware can now be placed as blocks.
Vanilla bottled potions can now be placed, with added placement visuals for Potion Bottles and Bottles o' Enchanting.
Drink Display
Added new drink display and storage blocks, including Tilted Rack, Circular Rack, Bottle Holder, Cellar Cabinet, and Glassware Holder.
Racks can hold different bottle shapes. Whether a bottle is irregular, and whether it can be placed into certain racks, is now determined by tags.
Glassware Holder now has dedicated placement, pop-out, and particle behavior.
Decorations
Added new Pendant Lamps, including Bell Pendant Lamp, Blue Pendant Lamp, and Yellow Pendant Lamp.
Added new Incense decorations, including Sakura Incense, Ginkgo Incense, Spore Incense, Catnip Incense, Snow Incense, Butterfly Incense, Firefly Incense, and Pine Incense.
Incense normally emits small particles. When opened or powered by redstone, it also emits the corresponding large particle effect.
Open Incense affects undead mobs within 32 blocks, periodically dealing magic damage.
Zombie Villagers with low enough health will begin converting into Villagers when affected by Incense.
Sandwich Boards And Grapes
Sandwich Boards now support 16 directions, with corresponding model resources added.
Added source descriptions for Grapevines and Trellises in the language files.
Variant grape growing conditions are now checked through tags.
Optimized some grape plant models and particle textures.
Compatibility
Added optional Curios compatibility. String Lights can now be used as Curios accessories.
Added Shaker recipe display support for JEI, REI, and EMI.
Adjusted the Shaker JEI UI.
Updated related compatibility with Jade and Carry On.
Other Changes
Molotov Cocktails can now be launched by dispensers.
Optimized many drink, barware, and decorative block assets.
Fixed missing recipes.
Adjusted some Creative Mode tab ordering.