Kaleidoscope Tavern

Focused on tavern-themed content, adding a complete brewing system along with a rich selection of decorative blocks to bring your tavern to life.

File Details

kaleidoscopetavern-1.2.0-forge+mc1.20.1.jar

  • R
  • Jul 1, 2026
  • 1.67 MB
  • 5.3K
  • 1.20.1
  • Forge

File Name

kaleidoscopetavern-1.2.0-forge+mc1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:kaleidoscope-tavern-1475175:8350841")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Highlights

  • This update expands the Shaker system, drink display features, incense decorations, drink effects, and Barrel interactions.

  • Added Shaker mixing, cocktails, Signature Cocktails, Empty Glassware, and a new set of racks, Glassware Holders, Cellar Cabinets, Pendant Lamps, and Incense decorations.

  • Reworked some drink effects, Barrel extraction logic, placeable bottle behavior, and visual assets, with added support for JEI, REI, and EMI recipe viewers.

Shaker System

  • Added the Shaker, which can mix different drinks and ingredients. Shaker recipes are matched by input ingredients, drink color, and recipe conditions.

  • When using the Shaker in hand, the UI now shows shaking progress and drink amount, with dedicated animations, sounds, and particles.

  • After mixing, the result can be poured into Empty Glassware. Failed mixing produces a Mystery Cocktail.

  • Added the Signature Cocktail system. Signature Cocktails gain different colors and effects based on the mixing result.

  • Potions can now be used as Shaker ingredients.

  • Fixed drink effect data not syncing correctly.

New Drinks

  • Added multiple cocktails and special drinks, including Allium Garden, Bloody Mary, Brass Heart, Depth Charge, Emerald, Godfather, Grasshopper, Mojito, Screwdriver, White Lady, Nether Special, Sculk Special, and Mystery Cocktail.

  • Optimized textures for multiple bottles and drink items.

Drink Effects

  • Added multiple new drink effects, including Ardent Heat, Long Reach, Shriek Attack, Upside Down, XP Drain, and Zenith.

  • Ardent Heat lets players break specified blocks in a 3x3 area ahead while sprinting. Collisions consume hunger; when wearing armor, they damage armor durability, and without armor they accumulate collision damage. When the effect ends or hunger runs out, the player receives a short Hunger effect.

  • Long Reach increases block interaction reach and entity interaction reach.

  • Shriek Attack releases a sonic attack in the direction the player is looking, damaging and knocking back entities in its path.

  • Upside Down gives nearby mobs a display effect similar to being named Grumm.

  • XP Drain attracts nearby experience orbs and allows them to be picked up faster.

  • Zenith teleports the player to the surface above their current position when they are underground, then applies a short Hunger effect.

  • Adjusted effect parameters for some existing drinks.

  • Reworked Grass Stealth to use the mod's own logic.

Barrel And Extraction

  • Adjusted Barrel recipe logic. Barrel input containers, output containers, and results are no longer limited to fixed bottle types, allowing more flexible item combinations.

  • When extracting with a Tap, the required container can be placed as a block below the Tap, or dropped as an item to act as the receiving container.

  • If the result is a placeable bottle or block, it will be generated below the Tap first. If the result is not a block, or cannot be placed there, it will be dropped as an item instead.

  • Taps can now extract water from waterlogged blocks.

Glassware And Bottles

  • Added Empty Glassware. Cocktails and Empty Glassware can now be placed as blocks.

  • Vanilla bottled potions can now be placed, with added placement visuals for Potion Bottles and Bottles o' Enchanting.

Drink Display

  • Added new drink display and storage blocks, including Tilted Rack, Circular Rack, Bottle Holder, Cellar Cabinet, and Glassware Holder.

  • Racks can hold different bottle shapes. Whether a bottle is irregular, and whether it can be placed into certain racks, is now determined by tags.

  • Glassware Holder now has dedicated placement, pop-out, and particle behavior.

Decorations

  • Added new Pendant Lamps, including Bell Pendant Lamp, Blue Pendant Lamp, and Yellow Pendant Lamp.

  • Added new Incense decorations, including Sakura Incense, Ginkgo Incense, Spore Incense, Catnip Incense, Snow Incense, Butterfly Incense, Firefly Incense, and Pine Incense.

  • Incense normally emits small particles. When opened or powered by redstone, it also emits the corresponding large particle effect.

  • Open Incense affects undead mobs within 32 blocks, periodically dealing magic damage.

  • Zombie Villagers with low enough health will begin converting into Villagers when affected by Incense.

Sandwich Boards And Grapes

  • Sandwich Boards now support 16 directions, with corresponding model resources added.

  • Added source descriptions for Grapevines and Trellises in the language files.

  • Variant grape growing conditions are now checked through tags.

  • Optimized some grape plant models and particle textures.

Compatibility

  • Added optional Curios compatibility. String Lights can now be used as Curios accessories.

  • Added Shaker recipe display support for JEI, REI, and EMI.

  • Adjusted the Shaker JEI UI.

  • Updated related compatibility with Jade and Carry On.

Other Changes

  • Molotov Cocktails can now be launched by dispensers.

  • Optimized many drink, barware, and decorative block assets.

  • Fixed missing recipes.

  • Adjusted some Creative Mode tab ordering.