kakunecore-1.0.5.jar
Curse Maven Snippet
What's new
Kakune Core 1.0.5 brings a native port of Dyson Cube Project expands it with centralized logistics and energy management, and adds Player Anchors.
Dyson Cube Project port:
- Ported Dyson Cube Project to Minecraft 26.1.2 and NeoForge without the former Titanium dependency.
- Restored EM Rail Ejector and Ray Receiver multiblocks, solar sails, beams, payload packages, Dyson Cube progression, and FE generation.
- Rebuilt item and energy transfer with native NeoForge capabilities and safe transactional handling.
- Restored the Dyson Cube Browser with named Cubes, ownership, Private/Semi-Public/Public access, members, invitations, join requests...
- Restored menus, renderers, effects, advancements, recipes, persistent data, and dedicated-server support.
Some additions to Dyson Cube Project :
- Added the Dyson Controller for centrally managing EM Rail Ejectors and Ray Receivers.
- Added the Dyson Remote for linking machines and opening the Controller network from a distance.
- Added persistent, permission-checked networks with stable machine identities.
- Added a paginated machine list with status information, unlink controls, and rendered 3D machine icons.
- Added bulk Dyson Cube assignment for the Controller and all loaded linked machines through the Cube Browser.
- Added tag-based railgun routing for solar sails, beams, and a reserved satellite category.
- Added safe round-robin item distribution from the Controller's 18 inventory slots.
- Added receiver energy collection and external railgun power distribution.
- Added an optional setting to redistribute collected receiver energy to linked railguns while keeping surplus energy available for export.
- Added live FE/t statistics for collection, import, distribution, and export.
- Added crafting recipes for the Controller and Remote.
- Linked machines are never force-loaded by Controller logistics; unloaded or invalid targets are skipped safely.
Player Anchors :
- Added the Player Anchor, which can keep selected chunks loaded, create local Fake Players, or do both independently per chunk.
- Added a 9x9 chunk map with click, Shift-click, and drag controls plus a cached surface preview.
- Fake Players use the owner's appearance and stable local identities, without entering the login flow or player list.
- Added persistent NeoForge chunk tickets with automatic restoration and cleanup.
- Added owner-only management and server-side validation.
- Added configurable limits. The defaults are 16 active Anchors per dimension, 8 per owner per dimension, and 25 managed chunks per Anchor.
- Added the recipe, models, renderer, tooltip, loot table, and configuration options.
- Mods that explicitly ignore Fake Players remain unaffected.
Compatibility and testing:
- Designed for Minecraft 26.1.2 with NeoForge 26.1.2.104 or newer.
- Install Kakune Core on both the client and server.
- Do not install a separate Dyson Cube Project jar alongside this bundled port (if there's one).
- Verified on a dedicated server, with GameTests covering Controller networks, permissions, persistence, item routing, energy routing, and unloaded-machine safety - (mostly) compatible with shader (effects won't render using them)
This mod has no additional files

