JJK-1.0.2-CullingGamesPt2.jar
Curse Maven Snippet
What's new
v1.0.2: The Culling Games Part 2
Everything since v1.0.1. A whole new dimension, a courtroom domain, a new domain clash system, blood, seven new fighters, reworked techniques across the board, a Season 3 look for the cast and a long list of fixes. Runs on NeoForge 26.3.0.52 and every newer 26.3 build (tested up to 26.3.0.77), single player and on dedicated servers.
New
The Culling Games colony: a new dimension
- Huge black barrier columns rise past the sky in the overworld. Only Culling Games players can see them or go in.
- Drop in from y 275 over a colony modelled on Sendai: separate city areas joined by roads, bridges and high expressways. The areas are downtown skyscrapers, shops, homes, a port, a stadium district and an old town with a clock tower and pagoda. Fields, woods, hills and a river lie between them.
- Skyscrapers come in six shapes, up to about 300 blocks tall, and there's a TV tower, cranes, stadiums and a station with a bullet train.
- It's a free-for-all: almost any NPC can turn up, disaster curses included, and they all fight each other as much as you.
- You can't leave until you have 5 kills. Then a Leave button appears in the J menu. Die and you're out, count reset. No XP transfers in or out.
Domains, rebuilt
- Every domain opens in 3 seconds, and that's the clash window. Cast yours during it and you join a manga-style splice of the screen: one slice per caster (up to four), each with its incantation in a speech bubble and pencil lines raining down. The first opener always holds the middle.
- Clashes are decided by grade. The same grade means both domains shatter and both casters burn out.
- Every domain is reviewed, with its own look and quirks. Highlights:
- Unlimited Void rushes through hyperspace and turns enemies' controls inside out.
- Malevolent Shrine fills with slashes.
- Time Cell Moon Palace is rebuilt.
- Idle Death Gamble's train rams through.
- Every NPC has its own domain sign. Gojo takes off his blindfold first, his eyes glowing.
- Sendai: Yuta opens his domain, Ryu and Uro answer with theirs, and all three shatter, like the anime.
- Simple Domain returns (with Miwa's and Kusakabe's katanas), burning with a low wall of cursed energy fire.
- Domains unlock per domain (Grade 2 to Special Grade) and last longer as you level.
Hiromi Higuruma and Deadly Sentencing
- A close-range fighter with Judgeman's gavel, which grows and slams. Judgeman puts targets "under investigation".
- His domain is a courtroom. It can't be clashed, it holds one defendant and puts everyone else outside, and the defendant is frozen.
- A player defendant answers 5 trivia questions on Judgeman's scroll: JJK lore and Minecraft, over 200 built in, 20 s each. There are two lifelines, 50/50 and Pass.
- One wrong answer means guilty: your technique is confiscated for 10 minutes, or until you or the judge dies.
New characters and techniques
- Kenjaku (seals players in the Prison Realm), Hajime Kashimo, Ranta Zen'in (Paralyzing Gaze: freezes whoever he looks at until his eyes bleed), Utahime Iori (Solo Forbidden Area, a support technique), Kasumi Miwa, Mei Mei with her crows and Ui Ui, Noritoshi Kamo, Naobito Zen'in, Miguel and Kogane.
- Mythical Beast Amber (Kashimo):
- Lightning that turns from blue to lilac as it heats up, on an overheat bar.
- Max it out and you die in a growing lightning sphere and a huge blast.
- At half heat, redstone nearby comes alive.
- Black Bird Manipulation (Mei Mei): crow flocks, Bird Strike, scouting, and Crow's Eye, where you fly a crow and see through its eyes.
- Contract Re-creation (Reggie), Jogo's exploding insect curses, and Frame Drop (Projection Sorcery): slow down everything within 45 blocks.
- Umibōzu: craft the Abyssal Eye and use it far out at sea to call up the biggest thing in the mod.
Blood
- Hits make bodies bleed: red for people, dark purple for curses.
- Stains stay on players and NPCs for an hour or until death. RCT heals the wound, not the stain.
- There's an option to turn blood off.
Hits that throw people through buildings
- A hard enough launch (Red, Black Flash, Max Elephant, big finishers...) smashes the body through the walls it hits.
Changed and upgraded
- Season 3 look: darker palettes, every hairstyle redone, Mahito's true form, Sukuna's tattoos and extra eyes, and new Mahoraga, Rika, Nue, Uro and Finger Bearer models.
- One cursed energy style: each character's lore colour with a bold black manga outline. Sorcerers glow anime baby blue, curses purple, Gojo cyan and Sukuna crimson, and RCT glows white.
- Grades:
- New Ungraded and Special Grade+ ranks, and levels up to 500.
- Moves unlock in lore order.
- The Culling Games now start at Grade 2.
- Rolls: a 1 in 3 chance of the Six Eyes with any technique, a 1% chance of two techniques, and recent techniques don't come straight back.
- Limitless:
- Canon Infinity: things slow down the closer they get.
- Hollow Purple needs the Six Eyes and is a full light show, and you can't be hurt while charging it.
- New final move: the 0.2 Second Domain.
- Max Blue tears up the land as it pulls.
- Jujutsu (was Taijutsu): every sorcerer's martial arts, with combos, Spin Kick, a toggle Block and Parry. Black Flash only comes from fists and hits much harder.
- Copy and Rika split:
- Copy is its own technique.
- Rika comes from the Rika Ring: 1000 health, new moves and stored copies.
- Pure Love: "Ok, just this once."
- Curse Manipulation:
- Capture curses into a reorderable list.
- Summons cost cursed energy and upkeep.
- The Rainbow Dragon is now a wild special grade curse.
- Reworked:
- Ten Shadows (a melting recall and the serpent that erupts and coils).
- Sky Manipulation (throws people through walls).
- Granite Blast: a huge blue beam from Ryu's pompadour.
- Piercing Blood: a held beam that ricochets.
- Jogo's block meteor, the flamethrower and Fuga.
- Ice Formation, Star Rage, Love Rendezvous, Nobara's nails, Cursed Speech and Mahito's kit.
- Movement: every flash step is now a blurred zig-zag, then a lightning-fast run. Flying techniques start with a double tap of Space.
- NPCs:
- Gojo is cocky and toys with you until half health.
- Fights flow like the anime.
- Megumi, Geto and Kenjaku summon with a plan.
- Curses that shouldn't talk are silent.
- Items:
- Armour remade as slim pieces and clan outfits, with wigs and a long list of new clothes.
- Binding Vow Scrolls, Technique Orbs, Return Talismans, Kikufuku and an inhaler Throat Medicine.
- More cursed tools: Slaughter Demon, Black Rope, Miwa's and Kusakabe's katanas, Momo's Broom.
- World:
- Clan houses for the Zen'in, Gojo, Kamo, Inumaki and Fushiguro.
- Shibuya gets its scramble crossing and underground.
- Your own finger shrine, 11 to 20 chunks away.
- UI:
- New icons, vanilla-style bars and a J menu with Kogane, who explains anything you right-click.
- Paper speech bubbles and a bullet-train title screen.
/jjk morphgives you the form's real technique and stats.
- Config: three tidy files (server, common, client), every option explained, with a reset button on each.
Removed
- Mai and her Construction technique.
- The domain-opening black bars, the old pixel hit effects and the swing streaks on plain punches.
- The Ten Shadows Shadow Sink move.
Fixes
- No more endless floating after a domain clash, and no frozen health bars inside domains.
- Armour no longer clips through your legs or freezes with the Inventory Curse worn.
- Effects no longer turn see-through in front of water or blow up into squares in your face.
- NPC speech no longer crashes when nearby mobs can't talk, and a parry mid-combo no longer crashes NPC fights.
- Window's Report circles no longer flicker, and morphs no longer slide.
- A performance pass: the colony skips random ticks and storage blocks.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

