jjk-1.0.1V2.jar
Curse Maven Snippet
What's new
# Cursed Awakening 1.0.1 - latest changes
## Weapons
- Cursed tools swing like real swords with Better Combat, with the blade leading the cut.
- Playful Cloud's loose sections swing on real chain physics.
- The Chain of a Thousand Miles works like a whip: it's held by the coil and unwinds when you swing hard.
- The chain is longer and has more reach.
## Encounters
- Hostile curses and characters greet you when they spot you ("Well, well, well..."), then walk slowly towards you
before attacking.
- Hit them first or walk right up to them and the fight starts straight away.
## NPCs talk about you
- What they notice: staring at them, fighting nearby, drawing a rare weapon (its owner wants it back), wearing the
Inventory Curse, eating lots of Sukuna's fingers, holding one, being special grade, having the Six Eyes or Heavenly
Restriction, low health, sneaking, Black Flashes, exorcising curses and opening domains.
- Every sorcerer, curse user and curse can react, and low-grade curses parrot creepy half-words.
## Curses scale with you
- Wild curses near you are mostly your grade or one above. Eaten fingers count towards your grade.
- The scaling is per player in multiplayer.
- The Star Plasma Vessel has at most 3 guards.
## Six Eyes
- It can't see Toji, Maki after her awakening, or Heavenly Restriction players.
- Rare cursed weapons glow, along with whoever carries one, unless the weapon is hidden in the Inventory Curse. The
Inventory Curse itself can't be seen.
- Toji keeps his weapons in his Inventory Curse until a fight starts.
## Fix
- Glowing NPCs and curses now show a full outline, not just the item they're holding.
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