Kaelo's Ruinbound-1.0.9.jar
Curse Maven Snippet
What's new
Fairer bosses
The big bosses were built against our own weapons and took four to eight minutes with vanilla netherite. They are now lighter and less armoured, so a vanilla fight takes about two to three minutes, while our gear still finishes them in well under two:
- Winged Regent 600 health (was 700), Star Devourer 850 (was 1000), Void Elemental 680 (was 800), Fallen Kaelo 760 (was 900);
- all four: armour 12 and toughness 4 (was 18-20 and up to 9).
The Last Smith and the Standard-Bearer are unchanged.
Smoother fights
- The Winged Regent's fight runs much faster - the mod used to take about a quarter of every frame in it; now it takes about a twentieth. The Citadel's guards, Kaelo, the forge's defenders and the Smith gain the same way.
- The Star Devourer's fight is lighter too - the mod's share of each frame is less than half of what it was: his glow is drawn only where something glows, and the observatory's rings draw only the part you can see.
- The Devourer no longer writes a fight recording into your world every fight (it was a development tool that shipped by mistake), and his server tick costs less than half of what it did.
New things
- Boss bars: new frames for every boss.
- Spawn eggs for all fifteen of the mod's creatures, in the creative tab.
- The Star Devourer's arrival now shows the rift he comes through, under shaders too.
Fixes
- The Astral Observatory is placed only on flat, dry ground - no more halls on slopes or ringed by a moat.
- The Standard-Bearer's death: the standard falls beside him, level, instead of sinking into the ground.
- Bleeding and Sunfire no longer make the health bar jump or show the damage twice.
- Leaving a world and opening another in the same session no longer carries over ground waves or the Smith's burning cracks.
- The development commands are left out of the release.
This mod has no additional files

