JX MainQuest
This mod is ment to somewhat replace command blocks to create an adventure with a "main quest line".
Documentation
Each quest stage has a `trigger` object, which determines when the player progresses to the next stage.
*The JSON file you need to edit is located here:*
```
config\jxmainquest\stages.json
```
It will be generated after first running the mod.
---
A single stage JSON object looks like this:
```json
{
"text": "Quest description shown in the HUD",
"trigger": {
"type": "...", // Type of trigger
"set_time": "day", // Optional (day, noon, night, midnight)
"set_weather": "clear", // Optional (clear, rain, thunder)
... // Additional fields depending on type
}
}
```
---
Simple example:
Advances when the player is within a given radius of a location.
```json
{
"text": "Find the entrance to Diagon Alley",
"trigger": {
"type": "location",
"x": 150,
"y": 65,
"z": -30,
"radius": 5
}
}
```
for the updated documentation please go here
https://github.com/jaxx0rr/MainQuest-1.20.1

