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Just Enough Guns New(unofficial port)

An unofficial fork from just enough guns. It can run on Neoforge&Fabric. Follows GPL3.0
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jegn-1.8.0+neoforge26.2.jar

File namejegn-1.8.0+neoforge26.2.jar
Uploader
maoruiqmaoruiq
Uploaded
Aug 5, 2026
Downloads
569
Size
15.1 MB
Mod Loaders
NeoForge
File ID
8580765
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:just-enough-guns-for-neoforge-1376657:8580765"

Learn more about Curse Maven

What's new

JEG 1.8.0 Changelog (workspace total)

Date: 2026-08-05
Version: 1.8.0
Loaders: Fabric / NeoForge · Minecraft 1.21.1 and 26.2

This is the combined 1.8.0 release notes for the whole workspace.
Each branch also keeps its own full history in:

Module Branch changelog
NeoForge 1.21.1 Just-Enough-Guns-NeoForge-1.21.1/CHANGELOG.md
Fabric 1.21.1 Just-Enough-Guns-Fabric-1.21.1/CHANGELOG.md
NeoForge 26.2 Just-Enough-Guns-NeoForge-26.2/CHANGELOG.md
Fabric 26.2 Just-Enough-Guns-Fabric-26.2/CHANGELOG.md

Per-branch files may include loader-specific bullets; this document merges the common 1.8.0 story plus those specifics.

Interim labels 1.8.1 / 1.8.2 were never separate public releases. Their work is part of 1.8.0.


Highlights

  1. SuperbWarfare-style special equipment — drones, C4 / claymore / vest, Javelin & Igla, smoke denial, vehicle lock UI.
  2. Kill credit — gun / rocket / explosive kills correctly credit the player (#10).
  3. Vehicle / missile / rocket combat balance — SW-aligned missile damage model, ballistic AP for missiles, retuned vehicle armor & HE modifiers, rocket numbers + tooltip fix.

Added

  • Ported SuperbWarfare-style special equipment into JEG: FPV drones with monitor control, C4 bombs (including remote/detonator variants), claymore mines, and a C4 vest wearable charge.
  • Added the C4 Defuser tool for safely removing placed C4 charges, with durability-based uses.
  • Added guided launchers Javelin and Igla 9K38, including lock-on fire, SW-aligned first-person poses/ADS, inventory icons, walk/sprint root motion, and full reload animation support.
  • Added C4 drone FPV payload HUD with detonate guidance and a KAMIKAZE dive presentation for explosive drone runs.
  • Added a C4 vest bomber gunner variant with configurable spawn rates so suicide-bomber pressure can be tuned per server.
  • Added SW-style smoke screens that deny missile locks while active, including denser custom smoke particles and dedicated release audio.
  • Added SW-style vehicle missile lock frames and seek audio so lockable targets get clear on-screen seek boxes and feedback.
  • Soft-disabled natural Terror Phantom spawns by default to reduce unsolicited aerial boss pressure in normal worlds.

Changed

  • Set the module version to 1.8.0 on all four maintained loaders.
  • Rebalanced guided missiles: retuned tracking/damage feel and allow unguided Javelin dumps when lock is not available.
  • Improved anti-vehicle rocket performance against armored targets.
  • Strengthened drone descent power cut and raised max drone descent speed by about 1.33x for snappier FPV kamikaze dives.
  • Aligned drone camera pitch with SuperbWarfare FPV framing.
  • Only draw lock boxes for missile/drone targets that are in range and have line of sight.
  • Improved vehicle state sync with broader tracking coverage and a 256-block fallback for distant vehicles.
  • (Fabric) Hide the vanilla armor bar while riding a vehicle so vehicle HUDs stay readable.

Vehicle / missile / rocket balance (1.8.0 combat pass)

  • Rebalanced vehicle armor ratings and HE damage modifiers using SW-style damage_modifiers with strict damage-type matching (no stacked explosion multipliers on a single hit).
  • Guided missiles use SW-aligned direct hit + explosion falloff (SwStyleExplosion: diameter = 2R, quadratic damage percent).
  • Removed per-vehicle missile entity multipliers (e.g. @javelin_missile * 0.8, @igla_9k38_missile * …); missile direct hits use the ballistic armor piercing system against vehicle part armor.
  • Rocket launcher combat values: direct 150, blast 50, blast radius 11, AP 10.
  • Rocket launcher tooltip shows real direct + blast damage (was incorrectly showing legacy GunStats 28).
  • Guided launcher (Javelin / Igla) tooltips mirror the rocket layout: real direct damage, blast damage, blast radius, and profile AP from VehicleMissileProfile (GunStats damage was often 0/placeholder); seek range 256; headshot multiplier omitted for HE launchers.
  • Rocket / guided launcher tooltips now include blast radius (rocket 11, Javelin 9, Igla 6).
  • Raised LAV-150 HE vulnerability (vanilla explosion *7.5, missile blast *2.5).
  • Lowered helicopter/aircraft HE multipliers: Mi-28 / AH-6 *1.75, A-10 *2.0.
  • Aligned ported vehicle max health and armor fallback ratings closer to SuperbWarfare where applicable.
  • Raised undermatch multipliers (~0.45–0.55) so non-penetrating hits still deal meaningful partial damage.

Missile combat table

Weapon Direct Blast Radius AP
Javelin 500 120 9 14
Igla 260 90 6 11
BMP-2 / TOW missile 600 60 6 12
9M120 650 80 7 13
KH-39 1100 180 12 15
9M336 260 90 6 11
Rocket launcher 150 50 11 10

Vehicle armor (fallback rating)

Vehicle HP Rating HE notes
BMP-2 300 12 explosion * 6
LAV-150 270 11 explosion * 7.5 / missile blast * 2.5
Mi-28 350 10 explosion * 1.75
AH-6 250 7.5 explosion * 1.75
A-10 350 8 explosion * 2.0
HPJ-11 350 10
Waveforce Tower 400 12
Speedboat 200 7
Truck 250 4
Laser Tower 100 8
Tom-6 40 6
Light Combat Vehicle 80 6

Fixed

Special equipment / vehicles / presentation

  • Fixed drone FPV rubber-banding and missing pilot render during monitor control.
  • Fixed missile/drone seek frames missing when targets were due north.
  • Fixed helicopter rotor spin-down and engine sound continuing after dismount.
  • Fixed guided launcher fire/lock handling, ADS raise, hand orientation, and inventory GUI presentation (including flat Igla icons that fill the item slot).
  • Fixed special equipment audio, monitor link behavior, and payload HUD tip text; repaired related language JSON.
  • Fixed vehicle missile and special-equipment presentation issues carried over from the special equipment port.
  • (Fabric 1.21.1 / Fabric 26.2) Fixed special-equipment entity scale, claymore facing, and related mixin/render targets for drone and seek frames where applicable.
  • (NeoForge 26.2) Fixed C4/claymore entity scale and claymore facing; fixed missile/decoy deferred render pose so projectiles keep correct scale; fixed GeckoLib v5 first-person guided launcher hip pose, ScreenProjection capture for HUD frames, and drone rotor bone spin.

Kill credit (#10)

  • Fixed gun / missile / grenade / molotov kills not counting for vanilla advancements, boss kill credit, killed_by_player loot, and modpack kill tracking.
  • Player-fired bullets use dedicated jeg:bullet damage type with the shooter as the causing entity, and set lastHurtByPlayer after successful hits (1.21.1 path).
  • Explosive blast paths (rockets, vehicle cannons, grenades, molotovs) attribute player kill credit the same way.
  • Fixed gun/missile kills not awarding Free the End / MOB_KILLS; attribute player credit before damage, keep player as bullet causing entity (Ender Dragon), resolve multipart parts, and tag jeg:bullet as always_hurts_ender_dragons where required.
  • (NeoForge / Fabric 26.2) 26.x no longer relies on the old hurt-path lastHurtByPlayer alone; credit is applied from the damage source on incoming damage and death, and weapon code attributes before hurtServer. Guided missiles use a player-attributed blast source, pre-credit nearby targets, and explicitly credit lock/direct-hit bosses (e.g. Ender Dragon) that can sit outside a tight blast AABB. Rifles no longer strip the player causing entity in creative for dragon hits.

Vehicle combat balance fixes

  • Fixed vehicle damage-modifier matching that stacked multiple explosion rules and could one-shot full-HP vehicles or nearly nullify rocket damage on airframes.
  • Fixed rocket launcher item tooltip damage readout so it matches actual HE combat numbers (direct + blast).
  • Fixed Javelin and Igla item tooltips so combat stats match VehicleMissileProfile instead of empty/placeholder GunStats values.

Verification

Module Check
NeoForge 1.21.1 .\gradlew build
Fabric 1.21.1 .\gradlew build
NeoForge 26.2 .\gradlew compileJava / build
Fabric 26.2 .\gradlew build

Modules / branches

Module Remote branch Version
Fabric 26.2 fabric-26.2 1.8.0
NeoForge 26.2 neoforge-26.2 1.8.0
Fabric 1.21.1 fabric-1.21.1 1.8.0
NeoForge 1.21.1 neoforge-1.21.1 1.8.0

Published jars (workspace release/)

  • jegn-1.8.0+fabric1.21.1.jar
  • jegn-1.8.0+neoforge1.21.1.jar
  • jegn-1.8.0+fabric26.2.jar
  • jegn-1.8.0+neoforge26.2.jar

Note on interim labels

Label Meaning
1.8.1 Interim local version bump only for kill-credit work; not a separate public release. Content is under Fixed → Kill credit above and in each branch CHANGELOG.md §1.8.0.
1.8.2 Interim label only for vehicle/missile/rocket balance; not a separate public release. Content is under Changed → Vehicle / missile / rocket balance and Fixed → Vehicle combat balance fixes above, and in each branch CHANGELOG.md §1.8.0.

Public version remains 1.8.0.

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