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Just Enough Guns New

A fork from just enough guns. It can run on Neoforge&Fabric. Follows GPL3.0

File Details

jegn-1.6.0-pre3+neoforge26.1.jar

  • B
  • May 23, 2026
  • 13.57 MB
  • 0
  • 26.1.2+2
  • NeoForge

File Name

jegn-1.6.0-pre3+neoforge26.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:just-enough-guns-for-neoforge-1376657:8132183"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Changelog ## 1.6.0-pre3 - 2026-05-23 ### Added - Added vehicle muzzle flare visuals and missile explosion effects. - Added a server vehicle assembly toggle with action bar feedback when vehicle assembly is disabled. - Added an action bar prompt when using a vehicle container without a crowbar. ### Changed - Reworked gunner growth and loadout progression with per-type progression data and configurable mob scaling commands. - Refined the mob config command hierarchy for gunner spawn, growth, armor, and weapon tuning. ### Fixed - Fixed vehicle entity collision opt-in and aligned vehicle collision bounds with OBB data. - Fixed OBB vehicle entity collision, including speedboat collision behavior. - Moved and tuned the MI-28 dismount position to keep players clear of missile pods. - Fixed server-side class loading by keeping client-only vehicle effect code off dedicated servers. - Fixed gunner spawn and progression scaling so natural spawns and spawn eggs receive the intended loadouts. ### Removed - Removed obsolete joyous armor plate item remnants and loot references.