File Details
justenoughguns-fabric-1.3.1.jar
- B
- Feb 20, 2026
- 9.95 MB
- 492
- 1.21.11
- Fabric
File Name
justenoughguns-fabric-1.3.1.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
# Changelog ## 1.3.1 - 2026-02-18 ### Added - Added NeoForge 1.21.11 faction patrol/raid runtime modules (`FactionEventTicker`, patrol encounter tracking, home-raid trigger flow, and raid controller entity) aligned with newer branch behavior. - Added faction patrol boss bar UI and localized messages for patrol/omen/home-trigger events. - Added `Faction Omen` status effect registration and icon resource (`textures/mob_effect/faction_omen.png`). - Added patrol spawn diagnostics in command feedback/logs, including detailed spawn-failure categories for rapid troubleshooting. - Added muzzle flame effects for gunfire presentation. - Added explosion flame visual effects for explosive impact moments. - Added new ballistic behavior for projectile trajectories. - Added configurable day-scaling gunner accuracy controls (`gunnerAccuracyStartDay`, `gunnerAccuracyDaysToMax`, `gunnerAccuracyMaxSpreadMultiplier`). - Added configurable gunner shotgun spread control (`gunnerShotgunSpreadMultiplier`). ### Changed - Crosshair is now hidden while the player is holding any gun item (main hand or offhand). - Patrol command/simulation now consistently tags spawned faction mobs as gunners in this branch flow. - Faction omen duration is now 30 minutes (`36000` ticks) after clearing a patrol. - Home-return raid trigger now consumes faction omen and starts raid near player respawn/home position. - Removed the "no players in raid radius => monster auto-win" outcome; raids no longer end in monster victory for that condition. - Patrol spawn position sampling was reworked to prefer valid surface positions near target players and avoid invalid/random unreachable placements. - Path setup at spawn now uses tolerant fallback flow; path-init failure is recorded for debug instead of deleting already-spawned mobs. - Same-faction gunners now treat each other as friendly targets and will not fight each other. - Gunner shot spread now scales with in-game day progression toward a configurable late-game accuracy value. - Gunner-fired shotguns now use tighter pellet spread by default. - Gunner loadouts are now locked: gunner mobs are prevented from picking up loot and auto-recover a gun if their main hand is no longer a gun.

