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Jurassic Saga

Jurassic Saga is an upcoming Minecraft Mod that focuses on immersion of the Jurassic Park dinosaurs, ranging from novels, movies, comics, and toylines! With all of this, you can create your own Jurassic Park!
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jurassicsaga-0.3-neoforge-1.21.1.jar

File namejurassicsaga-0.3-neoforge-1.21.1.jar
Uploader
CollinvhtCollinvht
Uploaded
Oct 25, 2026
Downloads
84
Size
45.6 MB
Mod Loaders
NeoForge
File ID
9316709
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:jurassic-saga-1363109:9316709"

Learn more about Curse Maven

What's new

0.3.0: Legacy of the Dead

New Animals

  • JP3: Dakotaraptor
  • JW2: Teratophoneus
  • JW4: Distortus Rex
  • Chaos Effect: Velocirapteryx, Archaeopteryx
  • Legacy: Mawsonia, Leptictidium, Inostrancevia, Rhizodus
  • Misc: Gracilisuchus, Sacabambaspis
  • Kenner: Estemmenosuchus, Coelophysis
  • Mattel: Rhamphorhynchus

Cosmetic Skins

  • Legacy: Mawsonia, Leptictidium, Inostrancevia, Rhizodus, Alvarezsaurus, Stegosaurus, Triceratops
  • Steppe: Rhizodus
  • Ocean: Herrerasaurus
  • Forest: Gracilisuchus

Animal Updates

  • Velociraptor reworked with new animations
  • Mesolimulus no longer tries to parkour
  • New spawn egg colors
  • Hybridization: Velocirapteryx (Velociraptor + Archaeopteryx) and Distortus Rex (Tyrannosaurus + Basilisk + Alamosaurus or Brachiosaurus)

AI & Behavior

  • Animal behavior reworked around per-species profiles for appetite, fleeing, foraging, hunting, idling, schooling and enrichment
  • Hunting is now phased: animals ambush, stalk, pursue, hunt in packs, call out to each other, observe and break off a chase
  • Smarter targeting: animals skip herdmates, only go after prey, and decide whether to attack based on relative size, hunger, aggression and herd size
  • Hunger, thirst and stamina are tracked separately from breeding; gestation, breeding cooldown and the father's genes now have their own system (existing saves keep their data)
  • Animals flee earlier from larger threats, and bolder animals hold their ground longer
  • Hunt detection range depends on the size of both animals
  • Fixed animals not recognizing threats that were targeting them
  • Animals scatter during thunderstorms
  • Carnivores smell a player holding a Rafflesia from 40 blocks away and walk over to it, then lose interest for a while once they reach it
  • Improved food searching, eating and drinking
  • Flocks take off and land together
  • Fish and other schooling animals now form natural flocks of up to 50
  • New flying, gliding, crab, amphibious and general navigation

Power System

  • Rebuilt power grid with poles, substations and generators linking into networks
  • Storm outages: during thunderstorms, generators can trip and cables can be damaged
  • Power visualization overlay
  • New transmission pole
  • New power and flag cables
  • Cables now have health
  • New solar panel
  • Substation and geothermal generator reworked
  • Existing cables are migrated automatically
  • Jade tooltips for poles and power machines (1.21.1)

Performance

  • Cables and poles are now batched, which is much faster with many of them
  • Cables use level of detail, so distant ones are cheaper to draw
  • Faster rendering for machines, feeders, cameras and generators
  • Fish scan for threats less often, and animal hunger and thirst sync to the client less often
  • 323 textures optimized: 3.39 MB down to 2.24 MB (about 34% smaller)

Tablet & Cameras

  • New camera tablet with home, map, creature and security pages
  • New security camera
  • Cameras can now see far chunks
  • Cameras now support scroll-wheel zoom

New Blocks & Machines

  • Boom gate
  • Redstone gates
  • Entity Gates
  • Fountain
  • Omnivore feeder
  • Glass now connects into seamless panes
  • Fence variants: dark and rusted looks for steel fences, chosen per player
  • Flag spools
  • New item models for the wrench, JP gate, vehicle gate and visitor center doors

Signs & Murals

  • Murals, placed as wall entities
  • Attraction signs, with about 80 new backgrounds

Vehicles

  • New Truck
  • New Boat Tour vehicle

New Plants & Trees

  • Trees: Psaronius, Walchia, Glossopteris, Baiera, Macginitiea, Mango (the blocks are in game, but the trees don't grow yet)
  • Hanging moss and vines, Maize, Paracycas
  • Aquatic: Praebarrettia, small and large sea sponges, Caninia, Escumasia, Essexella, Glycymeris, Ludwigia, Streptelasma
  • Forest floor: leaf litter, mulch, fern floor
  • Land plants: Ankyropteris, Belemnopteris, Cecropsis, Coniopteris (4 variants), Dillhoffia, Florissantia, Otozamites, Rafflesia, Scytophyllum (2 variants), Vojnovskya
  • Tall plants: Leptocycas (with fruit and seeds), Schizoneura
  • Dead bushes: normal, burnt, bleached and mossy, each in a large and a small version, generating in matching biomes
  • Floating plants: Saxonipollis and Jaguariba in 9 colors
  • Herbs: Coriander and Cumin, grown from seeds or found wild; Mediterranean Scrub Forest now generates wild Coriander
  • New DNA types for plants: tree, vine, tall plant, floating plant, semi-aquatic plant, coral and marine; the new plants can be unlocked through the DNA system

New Items

  • Sugar Theory candy: candy apple, candy corn, chocolate bar, gummy dinos in several colors, oreo chimas
  • Coriander Leaves, Coriander Seeds, Cumin Seeds, Leptocycas Seeds and Leptocycas Fruit
  • Tablet, attraction sign and mural items

World Generation

  • Biome tweaks

Audio

  • Music files compressed for a smaller download

Config & Game Rules

  • New display options: machine render distance, batched cables and batched poles
  • Maximum entity growth rate raised from 10 to 30
  • New game rules: jsPowerOutages and jsInfinitePowerRange
  • Game rule changes now apply to connected clients immediately
  • New tour GUIs and JEI updates

Other Changes

  • Requires Traveler's Lib 1.0 or newer

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