jurassicsaga-0.2.2-forge-1.20.1.jar
Curse Maven Snippet
What's new
0.2.2
New Animals
- Boa Imperator
- Indominus rex
- Minmi
New Vehicles
- Gyrosphere
- Vehicles now have a speedometer.
New Structures
- Dig Site
- Raptor Paddock (sparse jungle, with its own loot chest)
- Aviary (rivers)
New Blocks
- Log fences in oak, birch, spruce, jungle, acacia, dark oak, mangrove and cherry
- Iron pole fence (in all corrugated iron variants)
- Balloon tour checkpoint
New Items
- Tour Scheduler (sets up balloon tour routes)
- Creative Wand (right-click an animal to open a live editor for it)
- Rope wire and mesh wire
- Foods:
- Rex Burger
- Dino Dog
- Dino Veggie Dog
- Fun Fries
- Thrillin' Chili
- Tylo-Rex Fish Burger
- Othy-Rex Veggie Burger
- Spicy Spino Curry
- Spicy Spino Sail Naan
- Fukui Diner Sushi
- Takoyaki
- Tempura and Yasai Tempura
- Sandwich
- Vegetarian Sandwich
- Fish Sandwich
- Paleo Salad
- Paleo Fruit Salad
- Chilean Sea Bass
- Cheese
- Tofu
- Apple Turnover
- Green Apple Jelly
- Red Sweet Berry Jelly
- Mango Chutney
- Mustard
- Soy Sauce
- Stego Scoops ice cream in apple, banana, chocolate, coconut, cookie, cretaceous ginger, date, futabanthus, ginkgophyte, hymenaea, mango, mangrove palm, melon, neapolitan, spinifructus, sweet berry, vaccinium islandicum and vanilla
- Stego Scoops sorbet in lemon, lime and orange, plus a plain ice cream cone
Fixes
- Fixed a memory leak where a pack kept a dead or despawned hunt target in memory for the leader's whole life
- Cables and other custom geometry no longer render incorrectly in Iris/Oculus shadow passes
- Fence cable placement and connections
- Looping and positional sound playback
Reworks and new features
- Growth has been rebalanced. The jsFasterGrowth game rule is gone, replaced by an entityGrowthRate config defaults to 5.
- Herds have been reworked:
- Herds track losses and retreat once they have lost about a third of their members
- Herds hand movement over to combat, fleeing, hunger, thirst, resting, sleeping, riding and diving instead of fighting over it
- An animal that cannot see its leader for long enough now joins a visible herd nearby instead of chasing something behind terrain
- Follow distances and pathing re-tries were retuned
- Combat disengaging was reworked (flee margins, low health flee threshold, and ignoring trivially small prey)
- Fences and poles moved onto the registry system
- Structures moved onto a registry system
- Animals can now be camouflaged
- Animals can belong to multiple eras instead of just one
- Work-in-progress animals can now be marked experimental
- Diet coin icons were redone and a hybrid coin added
- Balloon Tours, Les Gigantes Hambres and Three Horned Face track lengths were corrected
Removed
- The hasEyeLid animal flag
- The rotateHeadWithVehicle and carCollisionTest config options
UPDATE TRAVELERSLIB TO 0.8.2
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

