File Details
jurassicsaga-neo-1.21.1-0.2.jar
- R
- Jun 24, 2026
- 45.50 MB
- 215
- 1.21.1
- NeoForge
File Name
jurassicsaga-neo-1.21.1-0.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
0.2.0
New Animals
- Cameroceras
- Tapejara
- Geosternbergia
- Lambeosaurus
- Palaeoloxodon
- Diplomystus
New Plants & Trees
- New full wood sets: Calamites, Olive, Stone Pine, Date Palm (planks, slabs, stairs, doors, fences, signs, boats, etc.)
- New benches & ladders for all wood types
- New plants: Bracken Fern, Chain Fern, Sword Fern, Macrotaeniopteris, Green Common Reeds, Wilting Common Reeds, Wild Thyme
- New flora: Aulacera, Distefanella, Meliorchis, Pirania, Quillwort, Marpolia, Micromitra, Siphusauctum, Poisonous Forked Fern
- New DNA Added most extinct plants to the DNA system
New Building Blocks
- Chiseled Limestone & Chiseled Marble
- Cracked Limestone Bricks (slab, stair, wall, button, pressure plate)
- Cracked Marble Tiles, Cracked Marble Panel, Cracked Marble Pillar & Cap
- Gilded Marble Tiles, Gilded Marble Panel, Gilded Chiseled Marble, Gilded Marble Pillar Cap
New Plushies
- Bonito, Herrerasaurus, Stegosaurus
New Music Discs
- Les Gigantes Hambres - rare jukebox disc
- Three Horned Face - rare jukebox disc
- Music disc are now playable finally!
Animal Updates
- Euoplocephalus texture tweaks, new Chaos Effect and Tundra cosmetics
- Parasuchus retexture, new Arid cosmetic
- Segisaurus retexture and remodel
- Styracosaurus baby
- New Apatosaurus and Tyrannosaurus legacy skin variants
- New Lambeosaurus legacy skin variant
- New Velociraptor legacy skin variant
- New Tyrannosaurus special skin variant
AI & Behavior Fixes
- Reworked animal head rotation to use look-ahead path smoothing instead of snapping to the immediate next node
- Fixed growth stage bounding box recalculation running every tick; now only updates when dimensions actually change, and also recalculates on tick 1
- Animals growing inside blocks are now gently pushed out instead of clipping through geometry
- Fixed flying navigation being restricted to avian entities only - now works for any JSAnimalBase
- Herd combat follow task now supports an ambush mode: animals stalk prey and lunge when close enough
- Fixed target task resting check incorrectly blocking aggression while an animal was about to sleep
- Target task cooldown reduced from 20 to 5 ticks for more responsive targeting
- Removed erroneous server-side animation call from the base AI tick
- Goat variant lookup now caches
GoatType.values()to avoid repeated array allocation - Refactored animal AI into reusable BehaviourSet classes (herbivore, carnivore, fish, pterosaur, etc.)
- Flee task switched to waypoint navigation and now stops correctly when the flee target is already dead
- Navigation node-reached thresholds reworked with proper XZ/Y checks for water-exit and jump nodes - fixes surface oscillation and premature path advancement
- Amphibious animals now step up to exit water when horizontally blocked; sinking behaviour only applies when the next path node is not above the mob
- New dedicated
JSAmphibiousMoveControl- handles buoyancy impulse and pitch-capped movement while swimming - Rest task now blocked when the animal has an active flee target
- Ground navigation post-jump turn fix: after landing, mob steers toward the next node at its current Y before the next jump fires, preventing mis-aimed multi-hop paths
- Amphibious navigation stuck-node counter reset is now synchronized to prevent thread-race resets
- Aquatic combat follow now inherits herd combat logic (ambush support, herd follow-up)
- JSFlopTask search radius and depth now scale with the animal's bounding box size
- LeapOutOfWaterTask null-check added for move controller
- Grazing task completely reworked: block scanning is now done asynchronously off the main thread with candidate pooling (up to 16 blocks), reach timeout to drop unreachable targets, and proper waypoint navigation
- Food and water seek tasks converted to waypoint navigation, eliminating manual path management overhead
- Flying animals use a separate (lower) stroll probability to reduce excessive movement when airborne
- Reworked how fossils drop amber and flint
Pathfinding & Fence Fixes
- Custom collision system (
JSCollisionHandler,NodeEvalMixin,TravelerNodeEvalMixin,CollisionGetterMixin) fully removed and replaced with Travelers' built-inTravelersCollisionHandler- fixes pathfinding through fences and removes the legacy race-proneWeakHashMapindex - Fixed cable fence bounding box not registering on first tick; now retries until a valid size is confirmed
- Cable fence now discards itself cleanly if no valid wire segments exist at spawn, preventing broken ghost entities
- Fixed fence connection registration firing on the client side
/killcommand no longer removes cable fence entities (mixin reworked to use@Redirectfor correct behavior)- Cable fence now implements
IPowerProviderfor proper power integration
Ford Explorer & Vehicle
- Reworked vehicle pathfinding and collision handling
- JourneyMap compatibility - tour vehicles show as custom markers on the map
- Vehicle chunk positions now persisted in level
SavedDataand force-loaded on server start, preventing vehicles from going missing across restarts - Fixed event listeners (paddock signs, facility signs, animal listeners) registering on both sides - now server-only
Guidebook Rework
- Replaced Journal page with a proper Home page as the default landing screen
- Added DinoPedia and Botanica (plant) tabs
- Fixed widget removal on page switch (renderable list was not being cleared, causing ghost buttons)
- Added versions filtering, and diet filtering
Audio
- Reworked Tyrannosaurus hurt sounds
- Fixed looping animal sounds stopping prematurely when the entity's removed state was checked before the explicit stop signal
Animation
- New body lean/tilt system for animals - configurable per-species via
lean_pieces,lean_rot_speed,lean_max_pitch,lean_roll_increment, andlean_max_roll
World Generation
- Schematic-based modular tree generation system (Calamites, Olive, Stone Pine, Redwood, Brachyphyllum, Cheirolepidian)
- New biomes: Mediterranean Scrub Forest, Mediterranean Scrub Plains
Other Fixes
- Dropped AzureLib dependency; rendering fully migrated to Travelers
- Updated Travelers dependency to 0.6
- TerraBlender mod detection updated to use
PlatformHelper.isModLoaded - Server accessor refactored to
JSUtils.getServer()across all networking packets - Bump version to 0.2.0

