jupkke_veinminer-1.0.0.jar
Curse Maven Snippet
What's new
- Modded ore support. Every ore tagged
forge:oresveinmines automatically, with no setup. A basic veinminer only knows vanilla ores. - Name-based fallback. Modded ores that forgot to tag themselves are still caught if their id contains “ore”.
- Merged ore variants. Stone, deepslate and nether versions of the same ore break as one vein.
- In-game config screen. Open it from the Mods list (Config button) or with
/veinminer. - Three activation modes. Sneak (default), Always On, or Keybind (default V, rebindable in Controls). A basic veinminer has one fixed trigger.
- Logs and leaves. Optional, so you can chop whole trees.
- Whitelist and blacklist. Add any block,
#tag, ormodid:*for a whole mod. You can type an id, hold a block, or look at one to add it. - Max vein size. Adjustable from 1 to 512 blocks, instead of a fixed cap.
- Tool protection. Veinmining stops before your tool would break.
- Correct-tool requirement. No veinmining with the wrong tool, such as a bare hand on ore.
- Extra hunger cost. An optional slider for extra exhaustion per block.
- Diagonals toggle. Choose whether corner-touching blocks count as part of the vein.
- Commands.
/veinminer,/veinminer toggle, and/veinminer mode <sneak|always|keybind>. - Multiplayer support. Each player gets their own activation mode.
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