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Jumper: Awakening

Awaken a rare genetic gift: enter a trance, pick a destination by sight or from your notebook, and jump through the world.
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jumpermod-0.1.54.jar

File namejumpermod-0.1.54.jar
Uploader
mcdoman_mcdoman_
Uploaded
Nov 8, 2026
Downloads
12
Size
2.6 MB
Mod Loaders
Forge
File ID
9508892
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jumper-awakening-1788684:9508892")

Learn more about Curse Maven

What's new

Jumper 0.1.54

Added

  • Hit-stop on arrival: the picture freezes for a couple of ticks at the exact moment of a long jump's impact (2 ticks from 40 blocks, 3 from 150), just before the flash and the shake.
  • Arrival shockwave: arriving now throws nearby creatures and players back (harder after a long jump) and flings open the wooden doors, trapdoors and fence gates around you, which swing shut again after two seconds. Nothing is damaged. Server option: arrivalBlast.
  • Echo of the place: in a cave, a tunnel or between walls the explosion comes back twice, fading and deepening; in the open air it returns once, faintly. No echo underwater.
  • Sound Physics Remastered support: when that mod is installed, the Jumper no longer adds its own echo and lets the mod handle it.
  • Tunnel zoom: a light tunnel zoom when you enter and when you leave the trance.

Changed

  • Falling pose: after a jump, a falling player now leans forward and flat, like a skydiver, instead of diving head first. Seen from behind in third person, the back stays turned to the camera.
  • The screen shake during a fall is about half as strong.
  • The departure swirl no longer cuts off abruptly: it rises and falls back smoothly, and the ring around your body in the trance fades in and out.

Removed

  • The departure and arrival looks (and their buttons in the settings) are gone: only the default shockwave look remains. The "Jumps" option (follow the mastery, always discreet or always raw, from mastery 20) is unchanged.

Fixed

  • The first-person arm no longer disappears, reappears and disappears again when you enter the trance.
  • The player's body no longer comes out of the departure effect halfway while running: the effect now follows the body it was made for, even when it moves away from the spot.

This mod has no additional files