jumpermod-0.1.54.jar
Curse Maven Snippet
What's new
Jumper 0.1.54
Added
- Hit-stop on arrival: the picture freezes for a couple of ticks at the exact moment of a long jump's impact (2 ticks from 40 blocks, 3 from 150), just before the flash and the shake.
- Arrival shockwave: arriving now throws nearby creatures and players back (harder after a long jump) and flings open the wooden doors, trapdoors and fence gates around you, which swing shut again after two seconds. Nothing is damaged. Server option:
arrivalBlast. - Echo of the place: in a cave, a tunnel or between walls the explosion comes back twice, fading and deepening; in the open air it returns once, faintly. No echo underwater.
- Sound Physics Remastered support: when that mod is installed, the Jumper no longer adds its own echo and lets the mod handle it.
- Tunnel zoom: a light tunnel zoom when you enter and when you leave the trance.
Changed
- Falling pose: after a jump, a falling player now leans forward and flat, like a skydiver, instead of diving head first. Seen from behind in third person, the back stays turned to the camera.
- The screen shake during a fall is about half as strong.
- The departure swirl no longer cuts off abruptly: it rises and falls back smoothly, and the ring around your body in the trance fades in and out.
Removed
- The departure and arrival looks (and their buttons in the settings) are gone: only the default shockwave look remains. The "Jumps" option (follow the mastery, always discreet or always raw, from mastery 20) is unchanged.
Fixed
- The first-person arm no longer disappears, reappears and disappears again when you enter the trance.
- The player's body no longer comes out of the departure effect halfway while running: the effect now follows the body it was made for, even when it moves away from the spot.
This mod has no additional files

