jumpermod-0.1.24.jar
Curse Maven Snippet
What's new
Jumper 0.1.24
Fixes and small changes since 0.1.18.
Fixed
- Carried creatures stay hidden during the trance, for real: a creature with a potion effect (a golem with Regeneration, for instance) kept coming back for a tick, showing its body and shadow. It is now hidden again at the end of every tick, so neither it nor its shadow can appear
- Carried creatures no longer show their armor or held items while hidden
- Carried creatures no longer make any sound during the trance, and get their voice back when released
- Camera locked in third person while falling after a jump: the mod no longer touches the player's own view angles during the dive animation
- A companion that did not show up after a far jump is now sent to the player again right after the arrival, so there is no need to reconnect
- A companion stuck invisible and frozen after a jump to a place that was still loading is released as soon as it can be found
Changed
- Mastered jumps are quieter: the explosion layers (near, far, very far, underwater, rubble) fade as your mastery grows and are gone at high level, leaving only the main sound
Known issues
- Water carried along by a jump from the sea is still being investigated
- Multiplayer has only been lightly tested
Minecraft 1.20.1, Forge. Install on both the client and the server.
This mod has no additional files