Jump-reset-timer

Displays the time (in ms) from when the player is attacked to when they perform a jump reset.

When the player is attacked, a timer starts running. Performing a jump reset within 0–20 ms shows green, within 20–50 ms shows yellow, and within 50–250 ms shows white. If no jump reset occurs, the timer automatically resets after 250 ms and remains inactive until the next attack. This is enabled by default, and can be toggled on or off in the Jump Reset Timer option under Options > Controls > Key Bindings.

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