jujutsucraft_aurelionite-2.5.3.jar
Curse Maven Snippet
What's new
# Aurelionite 2.5.3
(compare the version here with the mods version number on your launcher to figure out if its updated yet.)
# 🌀 Technique Changes
## __Anti-Gravity System__
### **Antigravity (Self)**
* Replaced the temporary animations.
## __Yuji__ `[Nerf]`
### **Deep Concentration**
* `[New]` Flow is a new resource/effect that can be accumulated.
* Skill is locked until you acquire 10 stacks of flow.
* Landing attacks adds one stack of flow lasting 10 seconds, throwing attacks and missing removes one stack.
## __Makora__ `[Nerf]`
### **Adaptations**
* ToLiving damage reduced from **1.5x** to **1.2x** at 1000%.
* Maximum damage reduction for all tags reduced from *80%* to *50%*.
* HP per tag removed.
### **Samsara Wheel**
* **Active Mode**
* Passive gains removed
* Active gains from getting hit reduced from **20%** to **10%**
* **Passive Mode**
* Passive gains reduced from **20 per second** to **20 per 6 seconds**
## __Disaster Flames__
### **Domain** `[Buff]`
* `[New]` Added healing reduction effect to the sure hit.
### **Burned Out**
* Base Damage reduced from **20** to **5**.
* Charge time drastically increased.
* Max charge multiplier increased from **1.5x** to **6x**.
* `[New Effect]` Applies healing reduction to anything hit, duration based on charge time up to 10 seconds.
## __Idle Transfiguration__
### **Instant Spirit Body Of Distorted Killing** `[Buff]`
* Added visual effects to the transformations start.
* Now gives **16 armor** and **8 armor** toughness.
* Upfront cost changed from **0** to **500**.
### **Body Repel(both)**
* Decreased damage from **#** to **#**.
* They now trap things hit in their mouth until they die or despawn.
## __Cursed Energy Discharge__
### **Domain** `[Reworked]`
* `[Removed]` User granted zone 4 inside of domain.
* `[New]` Everyone inside of the domain has their CE costs for all of their moves doubled, the excess(half of the doubled amount) is added to a pool. The next time you cast Granite Blast 1, the pool is emptied and the damage of your attack is increased by **1%** per **2** extra CE used up to **800** per granite blast.
### **Granite Blast 1**
* Cooldown reduced from **15** to **4**
* Time to reach maximum charge increased.
* Minimum charge damage decreased from **22** to **11**.
* Maximum charge multiplier increased from **0.85x** to **1.5x**.
* Cost reduced from **300** to **200**.
## __Blood Manipulation__ `[Buff]`
### **Piercing Blood**
* Now ignores armor and pierces guard.
### **Supernova**
* Added a stun for **0.5s** on hit.
## __Star Rage__
### **Shoot**
* Skill re-enabled
* Base damage reduced from **125** to **60**.
# ⚙️ System Changes
* **Guarding:**
* Stamina changed to **1x** your own max hp from **5x**.
* Damage reduction changed to 80% instead of being a flat number (perfect guard still 99%).
* Damage to your stamina while blocking is now calculated after armor and damage resist effects.
* Stamina drain from holding guard removed.
* Passive regen in combat removed.
* After 30s out of combat your guard will regenerate rapidly back to full.
* Guard start delay decreased from **0.15s** to **0.1s**.
* Perfect guard window changed from **0.25s** to **0.2s**.
* Combat and guard cooldown from taking damage increased from **0.005s** to **0.3s**.
* You now gain guard cooldown when dealing damage for **1s**.
* **Skill Charging:** The CE cost from holding/charging a move has been changed from a **global flat number** to **10%** of the cost of the move per reduction.9:54 AM 10/22/2026
* **Domains:** Alternate sure hits enabled. Domain length becomes 3 minutes, projectiles no longer auto-track(other than sure-hit projectiles).
# :scream: Misc.
*
# ⚔️ Weapon Changes
*
# 🐛 Bugfixes
* Focus mode hud visual skill availability sometimes inconsistant.
* Backend domain block checks taking up an unnecessary amount memory.
* 10s incomplete domain rubberbanding.
* Resonance domain reflect damage being negated by resistance effects.
* Antigravity effect not working on other players.
* Many various JJCV compatibility issues.
* Added the more effects mod as a dependancy.
* Getting knocked back when perfect guarding knockback attack.
* Perfect guard stun being inconsistent.
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