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Jujutsucraft Aurelionite

This is my personal addon pack for Jujutsucraft that adds things i want into the mod or changes them to fit how i like them to be. I mainly use this for the server i dev for.
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jujutsucraft_aurelionite-2.5.3.jar

File namejujutsucraft_aurelionite-2.5.3.jar
Uploaded
Oct 30, 2026
Downloads
24
Size
7.6 MB
Mod Loaders
Forge
File ID
9368554
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jujutsucraft-aurelionite-1469981:9368554")

Learn more about Curse Maven

What's new

# Aurelionite 2.5.3
(compare the version here with the mods version number on your launcher to figure out if its updated yet.)

 


# 🌀 Technique Changes


## __Anti-Gravity System__ 
### **Antigravity (Self)**
* Replaced the temporary animations.


## __Yuji__ `[Nerf]`
### **Deep Concentration**
* `[New]` Flow is a new resource/effect that can be accumulated.
  * Skill is locked until you acquire 10 stacks of flow.
  * Landing attacks adds one stack of flow lasting 10 seconds, throwing attacks and missing removes one stack.


## __Makora__ `[Nerf]`
### **Adaptations**
* ToLiving damage reduced from **1.5x** to **1.2x** at 1000%.
* Maximum damage reduction for all tags reduced from *80%* to *50%*.
* HP per tag removed.
### **Samsara Wheel**
* **Active Mode**
  * Passive gains removed
  * Active gains from getting hit reduced from **20%** to **10%**
* **Passive Mode**
  * Passive gains reduced from **20 per second** to **20 per 6 seconds**


## __Disaster Flames__
### **Domain** `[Buff]`
* `[New]` Added healing reduction effect to the sure hit.
### **Burned Out**
* Base Damage reduced from **20** to **5**.
* Charge time drastically increased.
* Max charge multiplier increased from **1.5x** to **6x**.
* `[New Effect]` Applies healing reduction to anything hit, duration based on charge time up to 10 seconds.


## __Idle Transfiguration__
### **Instant Spirit Body Of Distorted Killing** `[Buff]`
* Added visual effects to the transformations start.
* Now gives **16 armor** and **8 armor** toughness.
* Upfront cost changed from **0** to **500**.
### **Body Repel(both)**
* Decreased damage from **#** to **#**.
* They now trap things hit in their mouth until they die or despawn.


## __Cursed Energy Discharge__
### **Domain** `[Reworked]`
* `[Removed]` User granted zone 4 inside of domain.
* `[New]` Everyone inside of the domain has their CE costs for all of their moves doubled, the excess(half of the doubled amount) is added to a pool. The next time you cast Granite Blast 1, the pool is emptied and the damage of your attack is increased by **1%** per **2** extra CE used up to **800** per granite blast.
### **Granite Blast 1**
* Cooldown reduced from **15** to **4**
* Time to reach maximum charge increased.
* Minimum charge damage decreased from **22** to **11**.
* Maximum charge multiplier increased from **0.85x** to **1.5x**.
* Cost reduced from **300** to **200**.

## __Blood Manipulation__ `[Buff]`
### **Piercing Blood**
* Now ignores armor and pierces guard.
### **Supernova** 
* Added a stun for  **0.5s** on hit.

## __Star Rage__
### **Shoot**
* Skill re-enabled
* Base damage reduced from **125** to **60**.


# ⚙️ System Changes


* **Guarding:** 
  * Stamina changed to **1x** your own max hp from **5x**.
  * Damage reduction changed to 80% instead of being a flat number (perfect guard still 99%).
  * Damage to your stamina while blocking is now calculated after armor and damage resist effects.
  * Stamina drain from holding guard removed.
  * Passive regen in combat removed.
  * After 30s out of combat your guard will regenerate rapidly back to full.
  * Guard start delay decreased from **0.15s** to **0.1s**.
  * Perfect guard window changed from **0.25s** to **0.2s**.
  * Combat and guard cooldown from taking damage increased from **0.005s** to **0.3s**.
  * You now gain guard cooldown when dealing damage for **1s**.
* **Skill Charging:** The CE cost from holding/charging a move has been changed from a **global flat number** to **10%** of the cost of the move per reduction.9:54 AM 10/22/2026
* **Domains:** Alternate sure hits enabled. Domain length becomes 3 minutes, projectiles no longer auto-track(other than sure-hit projectiles).

 

# :scream: Misc.


* 

 

# ⚔️ Weapon Changes


* 

 

# 🐛 Bugfixes

* Focus mode hud visual skill availability sometimes inconsistant.
* Backend domain block checks taking up an unnecessary amount memory.
* 10s incomplete domain rubberbanding.
* Resonance domain reflect damage being negated by resistance effects.
* Antigravity effect not working on other players.
* Many various JJCV compatibility issues.
* Added the more effects mod as a dependancy.
* Getting knocked back when perfect guarding knockback attack.
* Perfect guard stun being inconsistent.

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