jujutsucraft_aurelionite-2.5.2.jar
Curse Maven Snippet
What's new
# Aurelionite 2.5.2
# 🌀 Technique Changes
## __Anti-Gravity System__ `[Mini-Rework]`
### **Antigravity (Self)**
* `[Toggleable]` Allows you to float.
### **Applied Physics**
* A physical attack that makes enemies float for a brief time.
* `[Shift Variant]` Pulls a rock out of the ground and causes it to float to a set height.
* `[Aerial Shift Variant]` When you are more than 3 meters off the ground, this attack becomes Gravity Slam. You apply Reversal to yourself and slam into the ground, dealing AoE damage that increases based on your fall distance.
### **Lapse**
* No longer pushes entities up; it now just makes them float. This takes most of the damage out of physical moves, as they now lack inertia.
### **Reversal**
* `[Sneak Variant]` Launches enemies upwards.
### **Reversal (Self)**
* `[Toggle Variant]` Changes the "down" direction for yourself to the direction you are looking upon casting.
## **__Makora's Vow of Alignment__**
### **Samsara Wheel**
* Added a sound effect for putting on the wheel.
## **__Shrine__** `[Bugfix]`
### **Sukuna Combo (1/2/3)**
* The actual Dismantles now scale with the technique damage stat.
## **__Construction__**
### **Liquid Metal**
* No longer destroyable from the metal itself taking damage; it cannot go below 1 HP.
* Now heals 10% HP per second when damaged and increases its own upkeep cost when not at 100% HP.
# ⚙️ System Changes
* **Rollback Buffer:** Added a rollback delay buffer, which will help improve hit registration when TPS or ping is high.
* **Incomplete Domains**`[New]`**:** More environmental effects will be added later (open to suggestions). Currently, Megumi's blocks act like soul sand, and Jogo's blocks act like magma blocks (and deal damage).
* **CE Regen:** Regeneration decreases the lower your current HP is. Base regeneration now maxes out at Grade 1 instead of Special Grade. Charging a skill now pauses regeneration.
* **Burnout Heal**`[Nerf]`**:** Now reduces Domain cooldown to 10 seconds instead of fully removing it.
* **Black Flash**`[Nerf]`**:** Zone stacking maximum reduced from 5 to 3.
* **Guard**
* **Perfect Guard**
* **Black Flash**`[Nerf]`: Added a maximum duration of 2 seconds for consecutive parrying.
# 🫂 Misc.
* Cancelled charge cooldown refund decreased from 50% to 20% (80% of the total cooldown is now applied).
# 🐛 Bugfixes
* Reduced HUD lag from multiple sources.
* Reduced Domain hole lag.
* Various cooldown bugs.
* Various keybind bugs.
* Copies not getting affected by CTedit.
* Domain holes being repaired too quickly.
* Cooldowns not being applied on a cancelled charge.
* Items occasionally getting deleted from lost limbs.
* Removed damage stun (again).
* Disabled the main key to prevent cooldown abuse.
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